1) Open project and console besides
2) Move mouse to left, top corner of window and take hand away
3) Check console, movement vec = (0, 0, 0, 1)
4) Press space
5) See mouse movement vec spike (something like (-680, -407, 0, 1)).
Nerveless I'm not moving the mouse (when pressing space), it registers the movement it been taken to center?
Anyway, this is a problem when shift mouse lock in-game on/off, as these spikes can cause mouse controlled object to twist madly (those values are huge).
OS Ubuntu Bionic, arm 0.6 UTD,
Here is my output from the console.
Read prefs: C:\Users\Lindows\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
found bundled python: C:\Users\Lindows\Downloads\Armory_06_win64\Armory\2.80\python
Armory: Proxy objects synchronized
Read blend: C:\Users\Lindows\Desktop\untitled.blend
Project updated to sdk v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $)
Project cleaned
Armory v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $)
OS: win, Target: krom, GAPI: direct3d11, Blender: 2.80 (sub 44)
Exporting Scene
Exporting mesh Cube
Scene exported in 0.04028797149658203
Exported modules: ['audio', 'ui']
Shader flags: ['_Irr', '_EnvCol', '_Deferred', '_ShadowMap', '_CSM', '_SinglePoint', '_SMAA', '_SSAO']
Khafile flags: ['arm_deferred', 'arm_csm', 'rp_hdr', 'rp_renderer=Deferred', 'rp_shadowmap', 'rp_shadowmap_cascade=1024', 'rp_shadowmap_cube=512', 'rp_background=World', 'rp_render_to_texture', 'rp_compositornodes', 'rp_antialiasing=SMAA', 'rp_supersampling=1', 'rp_ssgi=SSAO', 'rp_gi=Off']
Running: ['C:/Users/Lindows/Downloads/Armory_06_win64/Armory/armsdk//nodejs/node.exe', 'C:/Users/Lindows/Downloads/Armory_06_win64/Armory/armsdk//Kha/make', 'krom', '-g', 'direct3d11', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_untitled/debug', '--nohaxe', '--noproject']
Using project from C:\Users\Lindows\Desktop
Using Kha from C:\Users\Lindows\Downloads\Armory_06_win64\Armory\armsdk\Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (World_irradiance.arm).
Exporting asset 3 of 3 (mesh_Cube.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (font_default.ttf).
Compiling shader 1 of 19 (Material_mesh.vert.glsl).
Compiling shader 2 of 19 (Material_shadowmap.frag.glsl).
Compiling shader 3 of 19 (Material_mesh.frag.glsl).
Compiling shader 4 of 19 (Material_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (compositor_pass.vert.glsl).
Compiling shader 8 of 19 (deferred_light.frag.glsl).
Compiling shader 9 of 19 (pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 3 (line.vert.glsl).
Compiling shader 2 of 3 (line.frag.glsl).
Compiling shader 3 of 3 (line_deferred.frag.glsl).
Compiling shader 1 of 8 (painter-image.frag.glsl).
Compiling shader 2 of 8 (painter-colored.frag.glsl).
Compiling shader 3 of 8 (painter-colored.vert.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 13.245598316192627
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-2, -2, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-99, -40, 0, 1)
armory.logicnode.PrintNode:12: (-41, -17, 0, 1)
armory.logicnode.PrintNode:12: (-48, -29, 0, 1)
armory.logicnode.PrintNode:12: (-63, -35, 0, 1)
armory.logicnode.PrintNode:12: (-72, -43, 0, 1)
armory.logicnode.PrintNode:12: (-66, -45, 0, 1)
armory.logicnode.PrintNode:12: (-66, -48, 0, 1)
armory.logicnode.PrintNode:12: (-67, -44, 0, 1)
armory.logicnode.PrintNode:12: (-51, -29, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
Confirmed on current git version (a few hundred lines of the same output removed for brevity):
Armory v0.7 ($Id: f618d47c6cfb765b981cc21677d775fc25786df8 $)
OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 40)
Exporting Scene
Scene exported in 0.008012533187866211
Exported modules: ['audio', 'ui']
Shader flags: ['_Irr', '_EnvCol', '_Deferred', '_ShadowMap', '_CSM', '_SinglePoint', '_SMAA', '_SSAO']
Khafile flags: ['arm_deferred', 'arm_csm', 'rp_hdr', 'rp_renderer=Deferred', 'rp_shadowmap', 'rp_shadowmap_cascade=1024', 'rp_shadowmap_cube=512', 'rp_background=World', 'rp_render_to_texture', 'rp_compositornodes', 'rp_antialiasing=SMAA', 'rp_supersampling=1', 'rp_ssgi=SSAO', 'rp_gi=Off']
Running: ['/home/user/Apps/Armory Git/armsdk//nodejs/node-linux64', '/home/user/Apps/Armory Git/armsdk//Kha/make', 'krom', '-g', 'opengl', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_untitled/debug']
Using project from /tmp
Using Kha from /home/user/Apps/Armory Git/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (mesh_Cube.arm).
Exporting asset 3 of 3 (World_irradiance.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (font_default.ttf).
Compiling shader 1 of 19 (Material_mesh.frag.glsl).
Compiling shader 2 of 19 (Material_mesh.vert.glsl).
Compiling shader 3 of 19 (Material_shadowmap.frag.glsl).
Compiling shader 4 of 19 (Material_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (deferred_light.frag.glsl).
Compiling shader 8 of 19 (pass.vert.glsl).
Compiling shader 9 of 19 (compositor_pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 3 (line.frag.glsl).
Compiling shader 2 of 3 (line.vert.glsl).
Compiling shader 3 of 3 (line_deferred.frag.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 5.895340204238892
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
...etc....
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-11, -13, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-84, -58, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-75, -49, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-119, -90, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
...etc...
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-683, -351, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
Most helpful comment
Confirmed on current git version (a few hundred lines of the same output removed for brevity):