Armory: Mouse movement spike when locking

Created on 3 Mar 2019  路  2Comments  路  Source: armory3d/armory

1) Open project and console besides
2) Move mouse to left, top corner of window and take hand away
3) Check console, movement vec = (0, 0, 0, 1)
4) Press space
5) See mouse movement vec spike (something like (-680, -407, 0, 1)).

Nerveless I'm not moving the mouse (when pressing space), it registers the movement it been taken to center?

Anyway, this is a problem when shift mouse lock in-game on/off, as these spikes can cause mouse controlled object to twist madly (those values are huge).

untitled.zip

OS Ubuntu Bionic, arm 0.6 UTD,

kha

Most helpful comment

Confirmed on current git version (a few hundred lines of the same output removed for brevity):

Armory v0.7 ($Id: f618d47c6cfb765b981cc21677d775fc25786df8 $)
OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 40)
Exporting Scene
Scene exported in 0.008012533187866211
Exported modules: ['audio', 'ui']
Shader flags: ['_Irr', '_EnvCol', '_Deferred', '_ShadowMap', '_CSM', '_SinglePoint', '_SMAA', '_SSAO']
Khafile flags: ['arm_deferred', 'arm_csm', 'rp_hdr', 'rp_renderer=Deferred', 'rp_shadowmap', 'rp_shadowmap_cascade=1024', 'rp_shadowmap_cube=512', 'rp_background=World', 'rp_render_to_texture', 'rp_compositornodes', 'rp_antialiasing=SMAA', 'rp_supersampling=1', 'rp_ssgi=SSAO', 'rp_gi=Off']
Running:  ['/home/user/Apps/Armory Git/armsdk//nodejs/node-linux64', '/home/user/Apps/Armory Git/armsdk//Kha/make', 'krom', '-g', 'opengl', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_untitled/debug']
Using project from /tmp
Using Kha from /home/user/Apps/Armory Git/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (mesh_Cube.arm).
Exporting asset 3 of 3 (World_irradiance.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (font_default.ttf).
Compiling shader 1 of 19 (Material_mesh.frag.glsl).
Compiling shader 2 of 19 (Material_mesh.vert.glsl).
Compiling shader 3 of 19 (Material_shadowmap.frag.glsl).
Compiling shader 4 of 19 (Material_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (deferred_light.frag.glsl).
Compiling shader 8 of 19 (pass.vert.glsl).
Compiling shader 9 of 19 (compositor_pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 3 (line.frag.glsl).
Compiling shader 2 of 3 (line.vert.glsl).
Compiling shader 3 of 3 (line_deferred.frag.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 5.895340204238892
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

...etc....

armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-11, -13, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-84, -58, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-75, -49, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-119, -90, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

...etc...

armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-683, -351, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

All 2 comments

Here is my output from the console.


Read prefs: C:\Users\Lindows\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
found bundled python: C:\Users\Lindows\Downloads\Armory_06_win64\Armory\2.80\python
Armory: Proxy objects synchronized
Read blend: C:\Users\Lindows\Desktop\untitled.blend
Project updated to sdk v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $)
Project cleaned

Armory v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $)
OS: win, Target: krom, GAPI: direct3d11, Blender: 2.80 (sub 44)
Exporting Scene
Exporting mesh Cube
Scene exported in 0.04028797149658203
Exported modules: ['audio', 'ui']
Shader flags: ['_Irr', '_EnvCol', '_Deferred', '_ShadowMap', '_CSM', '_SinglePoint', '_SMAA', '_SSAO']
Khafile flags: ['arm_deferred', 'arm_csm', 'rp_hdr', 'rp_renderer=Deferred', 'rp_shadowmap', 'rp_shadowmap_cascade=1024', 'rp_shadowmap_cube=512', 'rp_background=World', 'rp_render_to_texture', 'rp_compositornodes', 'rp_antialiasing=SMAA', 'rp_supersampling=1', 'rp_ssgi=SSAO', 'rp_gi=Off']
Running: ['C:/Users/Lindows/Downloads/Armory_06_win64/Armory/armsdk//nodejs/node.exe', 'C:/Users/Lindows/Downloads/Armory_06_win64/Armory/armsdk//Kha/make', 'krom', '-g', 'direct3d11', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_untitled/debug', '--nohaxe', '--noproject']
Using project from C:\Users\Lindows\Desktop
Using Kha from C:\Users\Lindows\Downloads\Armory_06_win64\Armory\armsdk\Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (World_irradiance.arm).
Exporting asset 3 of 3 (mesh_Cube.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (font_default.ttf).
Compiling shader 1 of 19 (Material_mesh.vert.glsl).
Compiling shader 2 of 19 (Material_shadowmap.frag.glsl).
Compiling shader 3 of 19 (Material_mesh.frag.glsl).
Compiling shader 4 of 19 (Material_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (compositor_pass.vert.glsl).
Compiling shader 8 of 19 (deferred_light.frag.glsl).
Compiling shader 9 of 19 (pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 3 (line.vert.glsl).
Compiling shader 2 of 3 (line.frag.glsl).
Compiling shader 3 of 3 (line_deferred.frag.glsl).
Compiling shader 1 of 8 (painter-image.frag.glsl).
Compiling shader 2 of 8 (painter-colored.frag.glsl).
Compiling shader 3 of 8 (painter-colored.vert.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 13.245598316192627
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-2, -2, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-99, -40, 0, 1)
armory.logicnode.PrintNode:12: (-41, -17, 0, 1)
armory.logicnode.PrintNode:12: (-48, -29, 0, 1)
armory.logicnode.PrintNode:12: (-63, -35, 0, 1)
armory.logicnode.PrintNode:12: (-72, -43, 0, 1)
armory.logicnode.PrintNode:12: (-66, -45, 0, 1)
armory.logicnode.PrintNode:12: (-66, -48, 0, 1)
armory.logicnode.PrintNode:12: (-67, -44, 0, 1)
armory.logicnode.PrintNode:12: (-51, -29, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

Confirmed on current git version (a few hundred lines of the same output removed for brevity):

Armory v0.7 ($Id: f618d47c6cfb765b981cc21677d775fc25786df8 $)
OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 40)
Exporting Scene
Scene exported in 0.008012533187866211
Exported modules: ['audio', 'ui']
Shader flags: ['_Irr', '_EnvCol', '_Deferred', '_ShadowMap', '_CSM', '_SinglePoint', '_SMAA', '_SSAO']
Khafile flags: ['arm_deferred', 'arm_csm', 'rp_hdr', 'rp_renderer=Deferred', 'rp_shadowmap', 'rp_shadowmap_cascade=1024', 'rp_shadowmap_cube=512', 'rp_background=World', 'rp_render_to_texture', 'rp_compositornodes', 'rp_antialiasing=SMAA', 'rp_supersampling=1', 'rp_ssgi=SSAO', 'rp_gi=Off']
Running:  ['/home/user/Apps/Armory Git/armsdk//nodejs/node-linux64', '/home/user/Apps/Armory Git/armsdk//Kha/make', 'krom', '-g', 'opengl', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_untitled/debug']
Using project from /tmp
Using Kha from /home/user/Apps/Armory Git/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (mesh_Cube.arm).
Exporting asset 3 of 3 (World_irradiance.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (font_default.ttf).
Compiling shader 1 of 19 (Material_mesh.frag.glsl).
Compiling shader 2 of 19 (Material_mesh.vert.glsl).
Compiling shader 3 of 19 (Material_shadowmap.frag.glsl).
Compiling shader 4 of 19 (Material_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (deferred_light.frag.glsl).
Compiling shader 8 of 19 (pass.vert.glsl).
Compiling shader 9 of 19 (compositor_pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 3 (line.frag.glsl).
Compiling shader 2 of 3 (line.vert.glsl).
Compiling shader 3 of 3 (line_deferred.frag.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 5.895340204238892
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

...etc....

armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-11, -13, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-84, -58, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-75, -49, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-119, -90, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

...etc...

armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (-683, -351, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)
armory.logicnode.PrintNode:12: (0, 0, 0, 1)

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