Armorpaint: Linux baked doesn't work

Created on 14 Nov 2020  路  3Comments  路  Source: armory3d/armorpaint

ArmorPaint version:
0.8 2020-11-12 dfa557b

OS/device including version:
OpenSuse kernel 5.9.1, RX5500XT

Issue description:
AO not work remains white
image

File -> Bake Material (textures export there is not full-fledged empty 100+kb)
image

Bake -> Normal HPoly and LPoly (normal map very curves weak looks awful)
image

Bake -> Height crooked
image

Steps to reproduce:

bug

Most helpful comment

Here is a demostration of the problem. Maybe it help. Also, i noticed that it works with the built in models. So i tried exporting This models and import them again and it works. So seems like is not a problem with the importer itself i think. Also thank you lubos for your quick response as always. Nice day. https://imgur.com/g91xSbs

All 3 comments

Here is a demostration of the problem. Maybe it help. Also, i noticed that it works with the built in models. So i tried exporting This models and import them again and it works. So seems like is not a problem with the importer itself i think. Also thank you lubos for your quick response as always. Nice day. https://imgur.com/g91xSbs

Hi. I think i have a fix, at least in my case. Maybe @UnknownS1024 can use this fix too.

It seems like a problem with the normals and the shading. If you shade the model to SMOOTH shading it works fine.

That fix the problem with curvature maps, but make working on flat surface texturing so difficult due to need flat shading in most cases.

I recommend to make explicit on the documentation that the model should have smooth shading from blender to be able to bake curvature maps.

I'm on LinuxMint, and clicking on "Bake" crashes Armor, even with only the default startup file.

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