Just curious, what would it take to create a Live Link plugin for Godot? In other words, what does a plugin need to do to support Live Link functionality?
Not that it's urgent by any measure, but it would be nice to have a page in the manual that documents how to create a Live Link plugin in an abstract, engine-agnostic manner. In the meantime, I'll try to look at the Unreal and Unity plugin sources.
Hi, would be indeed awesome to have a page in the manual for that. I am hoping to start putting together development docs here on the wiki soon.
There is a new command line interface contributed by Leo at https://github.com/armory3d/armorpaint/pull/347. And another two plugins with sources:
https://github.com/PiloeGAO/Blender-ArmorPaintLiveLink
https://github.com/PiloeGAO/Maya-ArmorPaintLiveLink
Hi Calinou,
I currently work most of my time on the Blender Live-Link Addon.
The Maya plugin is the next thing I will refactor.
I planned to work on Houdini and Godot in future.
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Hi Calinou,
I currently work most of my time on the Blender Live-Link Addon.
The Maya plugin is the next thing I will refactor.
I planned to work on Houdini and Godot in future.