bake maps to a texture so I can be manipulated with nodes- for edge wear with musgrave niose
Hi, can you elaborate with more details? Do you mean something like nodes mentioned at https://github.com/armory3d/armorpaint/issues/198?
Paint node in node graph - basically having a paint layer as a node.
instead of baking to layer or mask, bake result appears as a texture in the textures tab allowing for mix in noise in nodes etc
also, the awesome feature would be inverted masks in layer stack.
Some improvements in the recent builds:
Will aim to improve the layer management next.
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also, the awesome feature would be inverted masks in layer stack.