Armorpaint: Texture don't wrap when UV's exceed 0-1

Created on 18 Apr 2020  路  3Comments  路  Source: armory3d/armorpaint

Using Master branch with visual studio 2019 on windows 10 x64.

Can't paint or fill whatever is outside of the 0-1 uv spaces.

UV's

ArmorPaint

Substance Painter(What I expect)

Link to the obj file.
Shotgun_Final

bug

Most helpful comment

This does work, in it's current state I think this should be the default.

Now I haven't used UDIM's, but from what I understand and reading about it, the point is it gives you a texture per UV tile,
while what this does is wrapping which usually is the default behavior.

All 3 comments

Hi @Stromberg90, you need to import your asset with the "UDIM Tile" option to have access to the second UV space.

image

image

This does work, in it's current state I think this should be the default.

Now I haven't used UDIM's, but from what I understand and reading about it, the point is it gives you a texture per UV tile,
while what this does is wrapping which usually is the default behavior.

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