Hi there,
I am using ArmorPaint v0.7 (2019-11-02) - 0163f27 on a Kali Linux (5.3.0-kali1-amd64 #1 SMP Debian) and when I run the program this is what I get :
# ./Krom ../../build/krom
Uniform N not found.
Uniform texUnpack not found.
Uniform step not found.
Uniform brushScale not found.
Uniform inplast not found.
Then if I edit a material and I change the base color a few times, this is the output :
Uniform brushScale not found.
Uniform brushOpacity not found.
Uniform brushScale not found.
GL Error 1282 ../../Kinc/Backends/Graphics4/OpenGL/Sources/Kore/RenderTargetImpl.c 170
.......
Uniform inplast not found.
Uniform brushOpacity not found.
Uniform brushScale not found.
Uniform inplast not found.
Uniform brushOpacity not found.
GL Error 1281 ../../Kinc/Backends/Graphics4/OpenGL/Sources/Kore/PipelineStateImpl.c 209
[1] 4252 segmentation fault ./Krom ../../build/krom
Thanks in advance
Hi,
Thanks for report!
Hi,
Thanks for your quick reply.
My graphics card is an Intel庐 HD Graphics 620 (Kaby Lake GT2).
Yes I am able to paint without changing the default material.
In fact I discovered that's it's only when I drag and drop the default material on the cube and then changing the base color of this material (or any other material properties) in the node editor that it crashes.
Here a gif to show the process :

Here is the Backtrace for AP 0.7 from GDB:
#0 0x000000000042b527 in ?? ()
#1 0x000000000042a24c in ?? ()
#2 0x00000000004166c1 in ?? ()
#3 0x0000000000a8037e in ?? ()
#4 0x0000000040092a08 in ?? ()
#5 0x00007ffff1b186de in ?? ()
from /lib/x86_64-linux-gnu/libnvidia-glcore.so.430.50
#6 0x0000000000000000 in ?? ()
@luboslenco Hello! I believe the issue has been resolved in 0.7 (2019-12-16) version for me. Thanks!
OS Debian 10 Bullseye/Sid.
NVIDIA-SMI 430.64
Driver Version: 430.64
CUDA Version: 10.1
GeForce GTX 950
馃槏 Glad to hear!