First of all is it possible to add other vehicle types other than cars and drones (for example boats or submarines,...) by modifying the source code? I am assuming yes since I don't see why not. :)
I have tried reading the documentation and had a look at the source code but It is more time consuming than I expected because I couldn't find related documentation or pointers.
Current documentation is mainly focused on using the Library. For the architecture part I also read the whitepaper. From what I understand from the documentation I will have to:
I'd appreciate if I am wrong in any of those. Apart from those:
vehicles/car/api in airlibLong story short I want to have a better picture of how the system works and I am not sure where to go on.
These are many questions at once but I'd be happy if information is provided. I may also contribute by adding the other vehicle type that I develop (If successful).
Thank you.
Hope this repo could be helpful.
Author of the other repo here.
The linked repo is good for robots that can be described in terms of simple kinematics (arms, skid-steer bots, etc). It has some limitations that are relevant to point out: It does not handle floating bots such as boats - that requires a bit of custom setup in the unreal engine. It also does not have unity support.
Possible? Sure.
What you want to do? Probably not.
Simulating a car is super complex. A lot of work has gone into UE to make simulation of the car accurate - even down to simulating the movement (slip) of the tires. In the car mode, AirSim uses that class library. UrdfSim does not - its goal is to model simpler robots. You have 2 options (aside from starting from scratch and rolling your own):
1) Dig into the code of AirSim and modify the car model / code to suit your needs.
2) Use UrdfSim and accept that the simuation isn't going to be very high quality.
Most helpful comment
Author of the other repo here.
The linked repo is good for robots that can be described in terms of simple kinematics (arms, skid-steer bots, etc). It has some limitations that are relevant to point out: It does not handle floating bots such as boats - that requires a bit of custom setup in the unreal engine. It also does not have unity support.