Aframe: WebXR not working on Chrome desktop and Oculus headsets

Created on 21 Apr 2020  路  8Comments  路  Source: aframevr/aframe

Chrome has disabled Oculus runtime support in favor of OpenXR. Oculus has not yet shipped OpenXR.
Oculus runtime can be reenabled manually via command line options when launching Chrome:

--enable-features=OculusVR --disable-features=XRSandbox --force-webxr-runtime=OculusVR

There's no action to be taken on the A-Frame side. Once Oculus ships an OpenXR runtime everything should work again.

@Artyom17 Let us know if there's any ETA for this. Thanks

Most helpful comment

Replacing OculusVR to oculus worked for me.
--enable-features=oculus --disable-features=XRSandbox --force-webxr-runtime=oculus
Thanks

All 8 comments

Replacing OculusVR to oculus worked for me.
--enable-features=oculus --disable-features=XRSandbox --force-webxr-runtime=oculus
Thanks

@De-Panther which version of Chrome worked? Thanks.

@iq3connect 83.0.4103.61

Which SteamVR Version are you running?

@sec-henning FYI, The flags above are for the Oculus runtime not SteamVR

@De-Panther thanks. I can confirm its working with Rift S. FYI Quest with link cable is not working.

@iq3connect works for me with Quest and link cable...
You need to make sure that there are no Chrome instances in the Task Manager before running Chrome using this

Info no longer applicable. Closing in favor of https://github.com/aframevr/aframe/issues/4709

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