Description:
Regression from https://github.com/aframevr/aframe/commit/e0c8ff7e4233e8554d56bf6147025d8cf40e636e
This appears to be completely breaking the experience on Oculus Go, the camera appears significantly higher up than expected, and the arm model seems to no longer line up.
Also narrowed down another issue I was seeing in aframe-physics-extras to this commit. Not 100% sure what the cause was but it seems something about initialization order has changed. The issue was a race condition in aframe-physics-extras and not actually an aframe bug, but interesting to note that this triggered the issue, as it might also cause similar issues elsewhere.
i have still some problems after the d404990
reverting e0c8ff7 solve my problem with my avatar loading and physics
what exactly should e0c8ff7 solve?
@ngokevin plz reopen the bug (i will try to make a simple sample showing the problem)
Doesn't sound like a bug in A-Frame. You can file a new one. netpro2k mentioned it might be a physics issue.
Just wanted to chime in to say that this is still an issue in
fce54481970c5f34a3fe9fd2c130dcfc4e3bdb1b as 0.9.0 testing is underway.
The camera height is still too high on the Go. No physics involved.