Aframe: Rotation of sphericalEnvMap for reflections is linked to camera rotation.

Created on 5 Oct 2017  路  1Comment  路  Source: aframevr/aframe

Description: The sphericalEnvMap property of the standard material, used for reflections, doesn't reflect properly. It seems to inherit position and rotation from the camera, the problem here being the rotation; the map should not rotate, as that is not how reflections work.

  • A-Frame Version: _0.7.0_
  • Platform / Device: _PC / Windows 7 / Google Chrome Version 61.0.3163.100 (Official Build) (64-bit)_
  • Reproducible Code Snippet or URL: _check a codepen here._

Note(s): I'm by no means a full-fledged web developer, I work as a 3D artist and got interested in the possibilities of A-Frame for the visualization industry. I have some knowledge of css/html and less knowledge of js, therefore I can only hope this is the right way to report a bug, and I'd really like to thank you for the so promising and amazing framework that is A-Frame!

The equirectangular panorama in the snippet comes from here: https://goo.gl/Lu8y3X.

Most helpful comment

I'm still repro'ing this issue with 0.8.2 with all hardware (iOS, Android, MacOS PC, Windows PC, Oculus Go, Oculus Rift) and all browsers.

>All comments

I'm still repro'ing this issue with 0.8.2 with all hardware (iOS, Android, MacOS PC, Windows PC, Oculus Go, Oculus Rift) and all browsers.

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