Ace3: People don't wake up from unconsciousness

Created on 3 Jan 2020  路  15Comments  路  Source: acemod/ACE3

Is your enhancement related to a problem?
Unlike before the rewrite people/AI seem to never wake up on their own, and also seem to go uncon quite easily

Solution you'd like:
A setting or toggle that allows people to wake up when they are not stable.

Additional context:
For a small non milsim group having people be forced to respawn as soon as they go uncon is not very fun nor good gameplay. The previous system of people waking up on their own if they weren't very damaged worked better for this use case.

kinenhancement statustale

Most helpful comment

Regardless my suggestion/request has nothing to do with epinephrine. My request is for a toggle allowing people to wake up without any help or treatment, like in the pre rewrite system.

All 15 comments

Can you adjust the "seem to go uncon quite easily" by adjusting this setting?
Uncon set

Does the epipen not help with the chance of waking up? Especially if you adjust this setting higher?
Epi set

I adjusted the unconsciousness wake up chance to 1.0 and people still did not seem to wake up. I have not tried changing the pain coefficient yet, nor did I change the Epi wake up chance. I will try these sometime soon.

But my main request here is for people to be able to wake up on their own without help from others. so epipens aren't relevant to that.

I adjusted the unconsciousness wake up chance to 1.0 and people still did not seem to wake up.

I guess the unit cannot wake up since it:

  • Is bleeding still too much
  • Has lost too much blood
  • Is in too much pain

I dont think bleeding slows on its own?
Does pain go down on its own?

It might be that the system does not permit any random wakeups if nothing is made to assist the uncon unit?

I adjusted the unconsciousness wake up chance to 1.0 and people still did not seem to wake up.

I guess the unit cannot wake up since it:

  • Is bleeding still too much
  • Has lost too much blood
  • Is in too much pain

I dont think bleeding slows on its own?
Does pain go down on its own?

It might be that the system does not permit any random wakeups if nothing is made to assist the uncon unit?

What I meant is that previously units could randomly wake up without assistance if they were hit only a few times and didn't lost too much blood previously. I would like a settings to return this behavior to the rewrite version

I think the default random wakeup chance is too low?
With advanced medication you seem to basically have to wait for it, and it has only a 5% chance, checked every 15 seconds.
you can give epi, but epi boost by default is 100%, so.. none.

just tried on an AI, bandaged all wounds, no pain, full blood, epi in system, pulse 70, no wakeup.
increased wakeup chance from 5% to 50%., woke up after ~20 seconds,

But pushing the wakeup chance up, works for me.

With wakeup chance at 1.0. People still don't wake up on their own. But i am talking about people who are NOT stable. So they have not been bandaged or given blood or given epi. In the old system those people would wake up on their own, now they don't.

I will add to this that over a few hours of playtime with our group, there was not one instance of spontaneous waking up as was the case before...this means that as people start to go down, and with the new procedures to wake people up taking more time rather than being able to force lightly wounded persons up with a shot of epi, it started a death spiral and we were always overrun...

TBH I think we are going to simply downgrade ace until there are better parameters to control the medical rewrite because this is unplayable for small group sizes with only one or two medics.

We have no medics, means everyone just force respawns when they get knocked. We already downgraded because of the many issues there are now.

I think "Epinephrine Increases Wake Up Chance" is a multiplyer.
This is why range is 1-30.

If your base chance ("Uncon Wake Up Chance") is 10%, you want the multiplyer to be 10x.
10%*10 = 100%.

We've got it set to the max (30).

Regardless my suggestion/request has nothing to do with epinephrine. My request is for a toggle allowing people to wake up without any help or treatment, like in the pre rewrite system.

It would perhaps help if you had an untreated multi in addition to the existing epi multi. So everyone can set it according to their own preferences.

As an example:
chance to wake up 0.05 (5%)
epi given multi of 5.0 (25%)
untreated give multi of 0.2 (1%)

The new multi should then have a range between 0 and 1.

Using the function ace_medical_fnc_setUnconscious I can set myself unconscious, and then wake myself up. I will also wake up according to the spontaneous chance set in the settings. However, if I get shot, I will not wake up on my own and trying to use this function does nothing, despite returning true.

I would guess this is related; whatever normal mechanism there is for forcing a unit unconscious or awake is bypassed when falling unconscious immediately due to shock. But I'm not certain what's actually going on.

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