Ace3: ACE Advanced Medical for specific units only

Created on 8 May 2019  路  4Comments  路  Source: acemod/ACE3

Arma 3 Version: latest (stable)
CBA Version: 3.11.1 (stable)
ACE3 Version: 3.12.6 (stable)

Mods:

- CBA_A3
- ace

Description:

  • I have implemented a script to create wounded units to act as medical practice mannequins. Due to the fact that we use advanced medical we would like to practice on advanced medical, but if I don't enable advanced medical for the AI, the mannequins don't take "advanced medical injuries" (no bleeding, stable vitals, etc.). The script will be running on a persistent mission so, if I turn advanced medical on for the AI, the rest of the units on the map (where we hope a lot of fighting will be happening) will not be able to heal themselves.
    So, I am looking for a way to enable advanced medical to only my mannequins. Is there a way to do it, or maybe another workaround?

Where did the issue occur?

  • Editor (Multiplayer)
kinquestion

Most helpful comment

This shouldn't be a problem after the medical rewrite (current ace development)

All 4 comments

No and there is no work around.

Thanks for the quick reply.

It's good to know that. At least now I know that I should look for another way.

Thanks again,

Achilles.

P.S.: Please let me know if I should close the issue or you'll close it.

Since your question has been answered, it's fair to say it's good to close.

This shouldn't be a problem after the medical rewrite (current ace development)

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