Ace3: Move map marker feature only works locally

Created on 21 Nov 2018  路  8Comments  路  Source: acemod/ACE3

Arma 3 Version: x.xx (stable)
CBA Version: 3.9.0 (stable)
ACE3 Version: 3.12.3 (stable)

Mods:
https://docs.google.com/document/d/1OpNiwUVECKjwV-4XzDbfrpS6dbIGOoWQkWBWvZw9njw/edit?usp=sharing

Description:

  • I have been attempting to use the move map marker feature but can only get it to change locally on my end. Anybody else in server seems unable to see any change. I cannot find any see to change this

Steps to reproduce:

  • 2 players in a dedicated server. We could each place and see a map marker, and could move them on our screen, but could not see any change when moved by the other player

Where did the issue occur?

  • Dedicated Multiplayer

Additional information:

  • Provide any additional information that will help us solve this issue.

RPT log file:

kinbug

Most helpful comment

@dedmen

Why do you have 2 m3maaws in your modpack? Where one is broken.

Because RHS still, about a year after they acquired the TF47 model, haven't added the timed airburst feature or native compat with ACE backblast to turn their AT-4s into the Confined Space variant. The model names not including a mod name prefix seems to be originally a TF47 mistake, but RHS left that in for some reason.

Or rather, I have my thoughts about why they did it... just don't wanna get political.

All 8 comments

Please fill out the issue template.
Versions of mods and game, list of all mods. RPT.

Understood. Will update later in the day when i can get to my computer

@dedmen Updated with the full issue template

Arma 3 Version: x.xx

99% full.

You are running tons of mods. Including ones that extend ACE. Can you reproduce it with just CBA+ACE?

14:57:15 Error Undefined variable in expression: cba_events_eventnamespacejip

WTF. Yeah something is breaking CBA.

Warning Message: Embedded skeleton m3maaws_base in 'tf47_launchersm3maawsm3maaws.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'rhsusfaddonsrhsusf_weapons2m3maawsm3maaws.p3d' will probably not work correctly.

Why do you have 2 m3maaws in your modpack? Where one is broken.

WARNING: Usage of deprecated CBA_fnc_addLocalEventHandler backwards_comp.sqf:76

And you have some outdated mod.

WTF. Yeah something is breaking CBA.

Not necessarily. I reviewed the code and it may be possible to break CBA_fnc_globalEventJIP on dedicated clients when executed early.

I will try to recreate it with just ACE and CBA to see if the issue persists.

It will. The implementation of moving markers wasn't done right.

@dedmen

Why do you have 2 m3maaws in your modpack? Where one is broken.

Because RHS still, about a year after they acquired the TF47 model, haven't added the timed airburst feature or native compat with ACE backblast to turn their AT-4s into the Confined Space variant. The model names not including a mod name prefix seems to be originally a TF47 mistake, but RHS left that in for some reason.

Or rather, I have my thoughts about why they did it... just don't wanna get political.

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