Arma 3 Version: 1.80
CBA Version: 3.5.0
ACE3 Version: 3.12.1
Mods:
- CBA_A3
- ace
Description:

Steps to reproduce:
Where did the issue occur?
Placed Modules:
https://github.com/acemod/ACE3/blob/ffaa195fe576625f052eeee04b1af9f3f377434f/addons/overheating/functions/fnc_canSwapBarrel.sqf#L21
getNumber should return 0 though if entry is not present and thus fail that check and exit there.
The problem is the && only if it is turned off THEN it check for 0... else if it is enabled then the 0 check get skipped! Need to be || or am i totaly confused?
Most helpful comment
The problem is the
&&only if it is turned off THEN it check for 0... else if it is enabled then the 0 check get skipped! Need to be||or am i totaly confused?