Arma 3 Version: 1.64 (stable)
CBA Version: 3.0.0 (stable)
ACE3 Version: 3.7.0 (stable)
Mods:
@CBA_A3@aceDescription:
If a player throws an incendiary grenade at the enemy, who does not see the player, then this unit, after explosion this grenade will not switch to the mode of danger, as it comes after a after the grenade explosion. He will not respond. As seems to me, the solution of this issue is not complicated. You only need to create the same effect, as at standard grenades.
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
As seems to me, the solution of this issue is not complicated. You only need to create the same effect, as at standard grenades.
Please make a pull request if it's that simple.
Closed by #4534
Please make a pull request if it's that simple.
not understand you
ACE is a open source project. If you want something changed, you can always download the source code, make your changes and upstream. I'm salty that you wrote "the solution of this issue is not complicated" when in reality it is not trivial at all.
Hi! When I say - "the solution of this issue is not complicated" I means - not complicated for mod creators, but not for mod users. Having the source code I hardly could understand how all works, because I am not mod maker of Arma
It was rather tricky... Should be fixed in 3.8.0 though.
not complicated for mod creators, but not for mod users
that's often a wrong assumption
that's often a wrong assumption
may be
Most helpful comment
that's often a wrong assumption