Numbered dog tags give away how many players have died. (e.g Friendly player just died, take dog tags, says "Dog tag # 6" meaning 6 players have died up to this moment
I agree with this being a problem. This is bad design. The dogtag id is something internal that should not be visible to the player. Either randomize which ids are given out or don't include it into the tooltip/displayname
descriptionShort = QUOTE(DOGTAGID); \
Should either be a short static text, or blank
short static text
:+1:
Or "Playername's dog tag"
Or "Playername's dog tag"
Sorry, unfortunately that's not possible.
Most helpful comment
I agree with this being a problem. This is bad design. The dogtag id is something internal that should not be visible to the player. Either randomize which ids are given out or don't include it into the tooltip/displayname