Stuck on launching screen, speed >5000%, game fps =0

Log file:
yuzu_log.txt
[ 11.584276] Kernel.SVC <Warning> core\hle\kernel\svc.cpp:GetInfo:926: (STUBBED) Unimplemented svcGetInfo id=0x0000000000000016
Requires TotalMemoryUsedWithoutMmHeap (22, 6.0.0+) from svcGetInfo.
Could you retest the game on the latest Canary? This specific command is now implemented.
Still stuck on launching screen. Now the speed is around 1500%
LOG FILE:
yuzu_log.txt
The game now requires a new service command.
[ 20.119260] Debug <Critical> core\hle\service\service.cpp:ReportUnimplementedFunction:151: Assertion Failed! Unknown / unimplemented function 'GetAccumulatedSuspendedTickChangedEvent': port='ISelfController' cmd_buf={[0]=0x6, [1]=0xC, [2]=0x0, [3]=0x0, [4]=0x100001, [5]=0x6, [6]=0x0, [7]=0x0, [8]=0x49434653}
Hello, i don't know if this can help for the next update of Yuzu but it seem than they fixed this issue on Ryujinx.
This isn't Ryujinx.
I know. Like i said "IF". Both emulator try to load the same game from the same console. Even if one is coded in C# and the other in C++, it could help to find a fix.
I know. Like i said "IF". Both emulator try to load the same game from the same console. Even if one is coded in C# and the other in C++, it could help to find a fix.
You got a point
This service command is now implemented, please try the game now with the latest Canary.
This service command is now implemented, please try the game now with the latest Canary.
Nothing has visually changed. Game fps = 0, Speed ~1450%/100%
Log File:
yuzu_log.txt
[ 41.452608] Debug <Critical> core\hle\service\service.cpp:ReportUnimplementedFunction:154: Assertion Failed! Unknown / unimplemented function 'GetSharedMemoryNativeHandle': port='time:u' cmd_buf={[0]=0x6, [1]=0xC, [2]=0x0, [3]=0x0, [4]=0x100001, [5]=0x1, [6]=0x0, [7]=0x0, [8]=0x49434653}
Most helpful comment
I know. Like i said "IF". Both emulator try to load the same game from the same console. Even if one is coded in C# and the other in C++, it could help to find a fix.