Widescreenfixespack: [NFSMW] minor obstacles on road not present with widescreen fix

Created on 13 Mar 2021  路  4Comments  路  Source: ThirteenAG/WidescreenFixesPack

On patch 1.3 there are minor obstacles on highway like water barrels and some road obstacles (signs, etc.) and when using this widescreen fix, they are not present. I found from other videos of players playing on widescreen the same problem. Also looks like the version 1.2 (from KuruHS speedruns) is also not having those obstacles there so i think this must be thing only added in patch 1.3 to somehow ease rubberbanding and slow down racers and cops.
Anyway, is it possible to fix this? I like those obstacles present on various roads and without them it feels a little empty.

On image, those are some examples, there are a lot more, mainly on highways (both beginning one zone and ending zone) but I guess there are more spots.
mw_obstacles_1
mw_obstacles_2

Most helpful comment

It's controlled by World Detail in video settings. You said this Kuru guy is a speedrunner, right? It's not too crazy to assume he lowered the World Detail so those obstacles wouldn't slow him down. That would explain why they're missing for him.

The other possibility is that it's a memory limitation. These bugs usually manifest in the form of flickering or invisible objects. It's possible this might be occurring, as the widescreen fix enhances some of the visuals without increasing any memory pools. But you said they're not appearing at all, so I don't think that's the issue.

All 4 comments

I'm not sure what you're talking about.
Example 1
Example 2
Example 3

And just in case my other mods are interfering, I checked it again with a clean install. It's all there.
Example 4

hmm okay, looks like then it is some different issue I have? I will look on that and write down here if I find what is the problem. Maybe it is some problem of some specific setting, I will find that.

It's controlled by World Detail in video settings. You said this Kuru guy is a speedrunner, right? It's not too crazy to assume he lowered the World Detail so those obstacles wouldn't slow him down. That would explain why they're missing for him.

The other possibility is that it's a memory limitation. These bugs usually manifest in the form of flickering or invisible objects. It's possible this might be occurring, as the widescreen fix enhances some of the visuals without increasing any memory pools. But you said they're not appearing at all, so I don't think that's the issue.

Okay, that was correct, problem was with the World Detail. The thing is I did not saw it as when I applied the fix, everything seemed on max from the settings. Then I just lovered world details, confirmed, then again got them to max and all obstacles appeared. Looks like it only needed to somehow save it again.

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