See OSVR's hmd.eyes array. Proposed sample usage:
vrDisplay.eyes; // [<VR Eye offset="0.5" renderWidth="…" renderHeight="…">, <VR Eye offset="0.5" renderWidth="…" renderHeight="…">]
It's been my intention to get rid of VREyeParameters entirely, since it's mostly filled with values that could either be misused or should be delivered another way.
offset is baked into the view matricesfieldOfView is baked into the projection matricescanvasWidth/Height should be more flexible, allowing devs to choose quality over speed.This is effectively resolved in the 2.0 proposal so I'm closing this issue.
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It's been my intention to get rid of
VREyeParametersentirely, since it's mostly filled with values that could either be misused or should be delivered another way.offsetis baked into the view matricesfieldOfViewis baked into the projection matricescanvasWidth/Heightshould be more flexible, allowing devs to choose quality over speed.