Vrtk: Basic VRTK setup has ObservableListEditor.cs errors

Created on 21 Apr 2019  路  4Comments  路  Source: ExtendRealityLtd/VRTK

Environment

  • Source of VRTK: GitHub
  • Version of VRTK: 841eb0e
  • Version of the Unity software: 2018.3.0f2
  • Hardware used: Vive
  • SDK used: OpenVR

Steps to reproduce

Follow the Getting Started documentation and open the project in Unity.

Expected behavior

There should be no errors in the console.

Current behavior

The console shows the following errors. They all start with Assets\VRTK\Dependencies\Zinnia.Unity\Editor\Data\Collection\ObservableListEditor.cs so I've trimmed that out to make it easier to read.

...(9,19): error CS0234: The type or namespace name 'FodyRunner' does not exist in the namespace 'Malimbe' (are you missing an assembly reference?)
...(17,41): error CS0246: The type or namespace name 'InspectorEditor' could not be found (are you missing a using directive or an assembly reference?)
...(46,33): error CS0115: 'ObservableListEditor.DrawProperty(SerializedProperty)': no suitable method found to override
...(114,33): error CS0115: 'ObservableListEditor.ApplyModifiedProperty(SerializedProperty, bool)': no suitable method found to override
...(125,33): error CS0115: 'ObservableListEditor.BeforeChange(SerializedProperty)': no suitable method found to override
...(160,33): error CS0115: 'ObservableListEditor.AfterChange(SerializedProperty)': no suitable method found to override

Most helpful comment

Yup, it was the Unity version.

All 4 comments

You've probably not checked out the git submodule.

I've followed the set up guide many many times and it works every time.

You're also on a version of Unity that isn't supported

Submodules are checked out, Dependencies/Zinnia.Unity is there. I wouldn't have ObservableListEditor.cs in the first place if submodules were not checked out.

Sorry about the Unity version, I thought I was on the latest version. Unity/Unity Hub didn't let me know. I'll try updating.

Yup, it was the Unity version.

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