Vrtk: DestinationPoint doesn't disappear

Created on 20 Jun 2017  路  10Comments  路  Source: ExtendRealityLtd/VRTK

Destination points doens't disapper anymore when teleporting to them after pointer activation button is changed from 'Touchpad press' to 'Touchpad touch'.

  • Source of VRTK: GitHub
  • Version of VRTK: eb55971012b6b4d550105b04f02c4f4340bcba60
  • Version of Unity3D: 5.6.1f1
  • Hardware used: Oculus
  • SDK used: SteamVR

Steps to reproduce

  1. Open Example scene 44.
  2. On 'VRTK_Pointer' script that is attached to 'RightController' game object, change 'Activation button' to 'Touchpad Touch'.
  3. Teleport to any destination point.

Expected behavior

The destination point disappears.

Current behavior

The destination point doesn't disappear and appear again instantly.

Things I noticed that might be related to/cause the issue:

  • Disabled event is triggered twice when teleporting.
bug

All 10 comments

@thestonefox now it hides the destination point when teleporting to it, but it doesn't show it again after leaving. (it doesn't set the active state of the default cursor object to true after teleporting away).

@Backer-Sultan that's not the output i'm getting.

When i teleport to a destination point and then teleport somewhere else, the destination point is becoming active again.

I'll upload a gif to show it

teleport

I'll double check.

@thestonefox well, that's true if you're teleporting only from one destination point to another.
But when you teleport to a non destination point object (the floor), the last teleported-to destination point keeps intactive. I'll see if I can upload a video.

ah ok so when you just teleport to a normal destination

Exactly! From a destination point to a normal destination.

@Backer-Sultan I've pushed a further fix to the existing PR

@thestonefox Fixed! Thank you!
I think the PR is ready to merge.

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