ERT armory has way too much shit in it that they should not have, including automatic 7.62 assault rifles and an LMG. This is not okay.
But in looking at these OP items I thought, what else should be removed from the ERT armory? Right now it's clearly too much, just at a glance. At least for the security part.
Meanwhile, the other branches of medical and engineering feel neglected.
Thoughts?
https://github.com/VOREStation/VOREStation/commit/5b91c8fccd05269fa2185287dc9679cca94e7ed2
Post a picture or a list of their weapons. As for medical and engineering, i think we simply barely have anything to give them.
I'd rather start from the ground up.
So, stuff I think the ERT should have just off the top of my head:
Stuff I think is absolutely haraam:
Doubt they'd get BSHarpoon. Seems like a cool thing for ERT, but the 10% malfunction chance is a little high for something used professionally. Might be acceptable if you literally hide it behind a slidey wall at centcom or something. It's the ERT STASH OF EXPERIMENTAL TOYS.
Okay so no bluespace harpoon.
And sure we can always add the admin abuse room but then it's like we may as well call Zulu anyway. We'll just spawn unique goodies if necessary.
I can probably work up some map fixes for this, at least, for medical and security part. Not familiar enough with engineering to know what to add there.
buff the fucking RCD already
or make an advanced RCD that's producable in the protolathe instead of the autolathe, and give _that_ to the ERT.
Difference being simply a higher ammo count because 30 RCD ammo is _jack shit_ for doing anything besides patching the barest of breaches (seriously, 10 tiles or 3 doors and you're done) and the ammo things are a fucking huge medium-size item for every 10 extra ammo to the point where it's literally more space efficient to carry spare RCDs than to carry spare ammo, meanwhile the mech and rig mounted RCDs merrily trundle along on the suit/mech power.
don't make it the advanced RCD because that's a thing on other servers. it works at a distance. the horror.
Oddly enough, ERT does not even start with RCDs, they only get the rig-mounted RCDs.
PS: Should anything be done about Centcomm Security's armory? They also have a lot of the 'haram' items, even more than the ERTs.
ERT does not have access to the rest of CentCom.
Medical ERT would ideally have:
Medical/Paramed Lockers.
They come with webbing, organ coolers, extinguishers, inflatables boxes, flashlights, general handy equipment. It'd be easier to just add the lockers than putting all this stuff on a rack.
The Usual Suspects.
AR-M HUDs, toptier health analyzers, Medical belts, stasis bags, advanced rollers, dufflebags or an equivalent, syringe boxes, injectors, I'd personally throw in a few hyposprays, too. They'd be more useful with the ERT than anyone else. Backup implants, chem implants, death alarms. Could put a lot of this in a Nanomed Vendor.
Chemical:
A bluespace beaker, 1 OP dispenser with everything made for quick bottling of the good stuff, and preferably 1 standard dispenser for easier bottling of any custom stuff, pill bottles, labeller.
Kits:
Clotting kit, standard damage healing kits, advanced aid kit, surgery kit with an IMS/BoneClamp.
Throw in the foodrations somewhere, too, cause hunger slowdown's a bitch.
Most helpful comment
Doubt they'd get BSHarpoon. Seems like a cool thing for ERT, but the 10% malfunction chance is a little high for something used professionally. Might be acceptable if you literally hide it behind a slidey wall at centcom or something. It's the ERT STASH OF EXPERIMENTAL TOYS.