Vgstation13: Get rich with uncle Utilitas!

Created on 16 Nov 2019  路  11Comments  路  Source: vgstation-coders/vgstation13

exploit
A huge thanks to @utilitas- for showing me this amazing trick!

  1. Order '50 metal sheets' crate for 10 credits
  2. Craft 25 metal crates (2 metal each) on top of that crate
  3. Send the shuttle back
  4. PROFIT!
  5. Laugh at @Kurfursten

Now, let's check how much we'll profit from this:

var/credits_per_slip = 2
var/credits_per_crate = 5

25 crafted crates(125) + '50 metal sheets' crate(2) + '50 metal sheets' order slip (2) = 132 credits!

Discussion Not A Bug 馃殦Fun Police馃殦

All 11 comments

I thought you was cool
your protection money ain't good with the ERP meatclub no more

did something change? I thought sending stuff back for money was a TG thing

This was known and not a bug. If you want your dedicated job to be "crate builder" you can do that. You won't make near as much as a miner though.

also @jknpj snitches get stitches, bolt down your department fucko im coming for your kneecaps
@Kurfursten Bruh

The economy, fools

We just need to send them a few crates to kickstart the economy, Jack

Code monkeys to make an assembly line building crates when

when will these brainlets learn that turning a raw material into a usable good for profit isn't a bug

Why even change the whole economy if you're just going to allow cargo to use macros to multiply their money with zero player interaction?

Making and selling crates isn't the issue. You're able buy a whole shuttle of '50 metal sheets' crates, stack 25 crates on top of every '50 metal sheets' crate and make way, way more money than miners currently make for digging half of the asteroid in a single supply shuttle call.

lmao how is money even real
just like
turn stuff into different stuff
this is how communism works right

If stacking crates is your concern, just give crates one_per_turf in their stack_recipe. This would make it so you can't macro it easily (you'd have to move), limit the number of crates built per shuttle, and generally make it clunky. You could even raise the build time to 3 seconds (currently 1.5 seconds)

Whatever you do, don't ping me about it because I don't give a shit right now and I do use github to watch other projects.

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