Vgstation13: Idea for new gas to flex XGM: EMP gas

Created on 1 May 2019  路  6Comments  路  Source: vgstation-coders/vgstation13

There was talk about adding a new gas to show off XGM but nobody had any idea what a theoretical new gas would do.
I read this idea in the thread and I think it's decent and could be easily added.

A heavy gas that causes spontaneous EMPs in the room it floods. At low mol counts it just sparks low severity shitty EMPs, at high mol counts it makes proper high severity EMP showers.
Simple enough and kinda fun.

Possible pitfalls with this idea:

  • Something needs to be done to prevent people from just mixing it into every plasmafludd to easily upgrade it into an EMPlasmafludd. Maybe EMPgas and plasma neutralize eachother? Maybe treating plasma in a chain reaction _is_ how you get this gas, and it vores plasma in the room to make more of itself?
  • What nonantag uses would it have? Besides plasma removal, EMP flamethrowers, and farming arcade machines I guess. You could take the lazy way out and just add a machine that requires to be in EMPgas to work, or make EMP SME a viable meme engine.
  • How would it interact with fulltile airlocks?
  • It should not be earrape.
Discussion

Most helpful comment

Call it Minovsky Gas and it has my :+1:

Enter the Minovsky Particle: an EMP-like, sensor-jamming, delicate-electronics wrecking Plot Device that not only renders all ranged targeting and guided missiles useless, but requires Helium-3 to produce. Consequently, humans had to go to space to get Helium-3, fight old-school, close-combat battles using systems capable of tricky microgravity maneuvering, and eventually standardize the technology to simplify maintenance.

https://en.wikipedia.org/wiki/Gundam_Universal_Century_technology#Minovsky_physics

All 6 comments

There's not currently a method for having gases react in any way that isn't fire, but I'm working on that
It's a pretty complex problem, though, so it's taking a while
There's also not currently a method for having a gas actively influence the area it's in, but that's a much easier problem to solve

Why not have it do low severity EMPs while also sparking and shooting low level lightning and shit? Flood cargonia to drain the batteries of all their toys and give them shock stun while you move as sec or whatever.

It'd be cool to have a gas that isn't blasma that can be used harmfully, but in a different way. Maybe this could be made using ghettochem/vapor salts?

It probably wouldn't be effective in plasma floods because the EMPs would shut off power and turn off the vents. Unless you use it in a canister than wew lad

Let us fill emergency oxygen tanks as fuel for essentiallly a tesla/EMP cannon. I鈥檓 all for impractical and fun weapons overdesigned weapons.

Call it Minovsky Gas and it has my :+1:

Enter the Minovsky Particle: an EMP-like, sensor-jamming, delicate-electronics wrecking Plot Device that not only renders all ranged targeting and guided missiles useless, but requires Helium-3 to produce. Consequently, humans had to go to space to get Helium-3, fight old-school, close-combat battles using systems capable of tricky microgravity maneuvering, and eventually standardize the technology to simplify maintenance.

https://en.wikipedia.org/wiki/Gundam_Universal_Century_technology#Minovsky_physics

Was this page helpful?
0 / 5 - 0 ratings

Related issues

D3athrow-Issues picture D3athrow-Issues  路  3Comments

D3athrow-Issues picture D3athrow-Issues  路  3Comments

N3X15 picture N3X15  路  3Comments

Arthurdentist picture Arthurdentist  路  3Comments

D3athrow-Issues picture D3athrow-Issues  路  3Comments