Vgstation13: dynamic mode exists

Created on 25 Apr 2019  路  9Comments  路  Source: vgstation-coders/vgstation13

rC4RIiY0mD

Bug / Fix

Most helpful comment

Literally hardcode only one roundstart roundender?

All 9 comments

Okay maybe weight the curve center with the number of sec offs I dunno

Literally hardcode only one roundstart roundender?

Some gamemodes hould never overlap, this was said before but ignored for some reason.

@DeityLink Two of the major complaints pre-datums were

  • x-stended because no new antags will ever spawn except on autotraitor
  • it's hard for admemes to bus in more high-level antags like cult

Now with dynamic and datums those two are solved, but I think the current setup for dynamic is a bit over the top.

I'd like us to put this into perspective, in the past 20 rounds:

  • 15 times the threat level was between 40 & 60
  • 2 times the threat level was bellow 40
  • 3 times the threat level was above 60

Dynamic Mode was MEANT to allow for imbalanced chaotic rounds once in a while, and I think that with Shifty's new algo the frequency of those rounds has be quite toned down. If threat level is at 80% you expect the round to be chaotic for everyone, antags included.

Deity the theory is good and all but that screenshot is from when we got THREE CULT+OPS IN A ROW yesterday

The problem isn't that there's too many >60 rounds (my PR helped with that)
It's that 60 threat is enough for cult ops on some circumstances

and can't those circumstances alleviated by simply raising the costs a bit?

Was dealt with

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