It's not an intuitive idea, but let me elaborate.
Pros of un-mapping side windows:
Cons:
What about the aesthetics ?
It takes like 5 seconds to repair side windows, also aesthetically superior.
If both sides of the window break, especially if it's the "end cap" of a window, then it's a pain to remake them all to be honest and that's why you see so many half-finished window repairs
As for the aesthetics: We can always make fullwindow sprites more aesthetic. Failing that, you'll get used to them and a year from now people will think the side windows looked ugly I guess
I made the fulltile sprites they're using on TG so feel free to use those.
Pix4clix?
https://github.com/tgstation/tgstation/pull/5914#issuecomment-63566988 proof, link doesn't work no more tho


If you were gonna do this I would need to make some for plasma windows and to fix that awful standard window sprite (seen in the second screenshot)
I think the HP of Rtilewindows should be a bit more than doubled should this take effect but yeah I support it
god yes, I spend more time fixing the fucking windows than anything else in the game
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half-tile windows also make fixing window breaches a lot easier (just rotate one of the surviving windows instead of having to set up a new one) (though @MadmanMartian's shitty changes make it harder nowadays)
Doesn't seem much faster considering you have to screwdriver+crowbar+screwdriver+rotate the surviving window vs just tap grille with glass once
As someone who rarely wears eye protection, I'd rather just be able to rotate one of the ~3 spare windows than have to blow my eyes out to make a new pane from broken shards.
to elaborate:
(1) grille+full tile windows are fine to repair and interact with
(2) grille+thin windows are fine to repair and interact with
(3) grille+full tile windows+thin windows are hellish to repair and interact with (because the final full tile window on top has extremely specific interaction requirements and will forbid the user from altclicking it if they're in a "bad" direction in relation to the full tile window)
as long as it's not (3) i'm happy. (2) works with /vg/ window rotating culture but i imagine people dont like how all the "naked" grilles look (oh and all of the bugs mentioned in the OP)
Border objects were a mistake
BYOND's movement system was really not built to support them, and it shows
Try flying a spacepod at windows facing away from you sometime
There's no reasonable way to fix that
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It takes like 5 seconds to repair side windows, also aesthetically superior.