
Quality fucking coding retards.
super rude. Now, what was the map, and all that info that you cut out but we need to actually know if it was caused by april fools or not?
It keeps happening
There IS a random mimic crate at centcom supply zone, although I believe there's no reason for it to ever end up in the actual shuttle
https://github.com/vgstation-coders/vgstation13/pull/17961 The cause of this shit
@carshalash that only works on april fools.
It's explicitely time-gated, yeah
Are you SURE it wasn't the random "mimics have been breeding in the xyz" event ?
Pretty sure the trade shuttle isnt a possibility, and no events had happened in the round.
Then it was the mimic crate from the centcomm shuttle area that somehow became active and walked in the shuttle, again.
Why on earth is a mimic in the shuttle area to begin with.
Emergent gameplay? They aren't supposed to wake up/move unless some kind of mob manages to go near it
The icon and the description match the wooden chest mimic hidden in centcomm loading area.
It is possible, however unlikely, that a badmin spawned in, woke him up, and lured him into the shuttle.
Not a code issue and even less a coder issue.

Then why is there a russian in the same area?
How the fuck should I know, ask admins for his attack logs and then we will be able to work up from here.
Oh hey, somebody feel victim to the SAME dumb 1/937291837298 chance event as I did.
Deemed a feature by PR #17343
Apologyman spooks: "WHO THE FUCK CODED THAT"
All this anger over being killed
Why must you hurt me in this way?
oh hey it's a dumb report
hey someone should check logs
WAI
get fucked carsh lmao, features are great
At least on box a mimic and a russian spawn in there. As soon as the round starts they fight and the mimic wins in a few seconds, then goes back to being a crate. The shuttle doors start closed and the conveyors off. There has to be a very weird combination of events to cause the mimic to move into the shuttle.
Clearly, this is a feature because there's an extremely small chance that the russian can die on the shuttle (Good fucking luck). Regardless of where the Ruskie dies, the mimic somehow manages to slip onto the shuttle. Clearly we need mimic-control. WRITE TO YOUR CODERS TODAY, YOU DON'T NEEEEED ASSAULT CHEST MIMICS.
something something announcement about mimics
Can I get a probability read out on this specific chain of events happening
<0.05%
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At least on box a mimic and a russian spawn in there. As soon as the round starts they fight and the mimic wins in a few seconds, then goes back to being a crate. The shuttle doors start closed and the conveyors off. There has to be a very weird combination of events to cause the mimic to move into the shuttle.