Vgstation13: Deff medbay

Created on 14 Sep 2017  路  10Comments  路  Source: vgstation-coders/vgstation13

(WEB REPORT BY: robosperg REMOTE: 172.93.109.202:7777)

Revision

535535b12243268dd46612b745b07f961f0a56fb

Description

There are no stretchers in medbay

Steps to Reproduce

Load into deff

What you Expected

Stretchers

What Actually Happened

Fuk u duny

Most helpful comment

Well, Duny's exes never referred to him as much of a stretcher.

All 10 comments

@Duny-

Well, Duny's exes never referred to him as much of a stretcher.

There is no Mancrowave either, which is kind of annoying for processing plamsamen who lit themselves on fire.
I don't know if this is intentional or not. If it is intentional, please reconsider.

The mancrowave is too ugly and bulky of a thing to add just for the scenario of plasmamen who have lit themselves on fire. If there is no other solution when that happens just think of a different one that doesn't pollute medbay with this abomination, or let plasmamen regret their life choices. Sounds like something that should be hard to treat anyway.

There are plenty of space for the mancrowave, as shown in this picture

a modest proposal

doesn't pollute medbay with this abomination

t. has painted Medbay black instead of the traditional blue-white scheme
Abomination is subjective and not a real reason for deletion

let plasmamen regret their life choices

Are you encouraging me to be a shitter

Sounds like something that should be hard to treat anyway.

Don't know if there is a typo or not, but it's not hard - you cryo them, wait a bit and then feed them tons of Kelotane via sleepers
It's just annoying and takes time from both you and the patient, and also makes it a consistency issue since it's a feature present in some maps and not in others.

See https://github.com/vgstation-coders/vgstation13/issues/8047, the mancrowave isn't necessary in the slightest anymore and I'm not sure why this issue hasn't been closed already after fixing the maps.
I'm not re-adding the mancrowave just so you can treat plasmamen more quickly in a very specific situation.

@ShiftyRail just use a fucking sleeper, they have the same functionality. Throw them in cryo if they need cooling.

I already know how to do that
It simply takes unnecessary longer to wake people up with sleepers. In the middle of the wild ride the click delay (because that's a thing) can make the difference.
Same thing with cooling down Plasmamen and burned down people.

If Duny doesn't want it, fine, but I believe it wasn't as unnecessary as you think it is.

Should make a feature request for a hotkey (alt-click?) to sleeperwake people.

He doesn't know

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