Vgstation13: how 2 get 2 cent episode 19

Created on 25 Jan 2017  路  13Comments  路  Source: vgstation-coders/vgstation13

2017-01-24_21-30-04

Exploitable

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@Intigracy I disagree.

Getting to centcomm should be rewarded by admin hilarity, not by instant gibs. If you find a way we patch it and now you need to get more creative.

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amazing

Life, uh, finds a way.

What if we just put invisible immovable objects all over the cargo shuttle area at Centcomm that just gib any human on their tile?

Make humans anything gib if they arrive to centcomm using this method, mommis will end finding a way

Let's put an actual sorting room at CentComm so that if anyone manages to get there, their immulsions aren't wrecked and they get to explore a little crate deployment center
For about five seconds before getting murdered by indestructible 300-damage security bots

All jokes aside, I think admins would really appreciate some little machine in Centcomm that lets you place items on a tile and it generates a supply manifest and puts them in a crate as if it were a legit custom cargo order. For when the IAA makes a really formal fax asking for something and it'd be tacky to just spawn it in or send it in an unmarked crate.

I briefly tried to do it and immediately gave up when I saw cargo shuttle code.

Ok why did this never get discovered before

God that's so obvious.

Alternatively and sanely, we just add a short delay when sending the shuttle and have a check to see if anything is on it after that delay.

Or just kill people since they keep finding a way.

Like derelict mommis.

@Intigracy I disagree.

Getting to centcomm should be rewarded by admin hilarity, not by instant gibs. If you find a way we patch it and now you need to get more creative.

yeah getting to centcom is not expressly forbidden. Mommis are expressly forbidden from leaving Z4.

It's similar but it's not the same thing

Gonna take this one up, learning some mapping for it

would this technically be closable now? Getting to centcomm via the cargo shuttle isn't as big an issue with the new cargo station.

Yeah it's closeable

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