There's way too much shit that demands space in botany and way too little space supplied by the hydroponics rooms.
And all of the above is just regular ol', no-crates, no-nonsense hydroponics in the botanist position for the sole purpose of plant procreation. Just the above shit already needlessly strains your ability to be effective as a botanist. But, of course, you can order more shit that takes up space:
As a reminder, here's what the box hydroponics looks like:
Mappers clearly don't play botanist ever because they must think that all botanists ever do is plant three wheat, two tomatoes, a corn, and suicide succumb. Where the fuck are the farm animal pens, for example? There's clearly something wrong with the map if Cargonia ends up growing farm animals far more often than botany ever does.
Ideas to resolve this (for box):
Coming up on 3 years and I've never thought this before.
Why remove trays? People usually end building MORE trays
Remove them to make space for everything that isn't a tray, like tables, farm animal pens, places for machines to be, etc
Where the fuck are the farm animal pens
Zoo when?
There is a zoo.
It's on the bomb testing range
The memezoo is a travesty and needs to removed so we can properly introduce the real zoo and the zookeeper role.
Okay, so to make the issue clearer, I decided to make an overlay of spaces that can be used for crates and solid objects:
Green = doesn't obstruct anything
Blue = only obstructs the sink
Yellow = obstructs your movement more the more of them you use

There are
This is clearly not enough for what botany should be able to do. The good spots are scattered all over the place and the bad spots are right in the middle where you need your important work to be done. There just isn't anywhere to add a farming pen, or to add multiple machines, or order more than 3 crates.
I don't think botany needs more space personally, and I probably play more botanist than anyone who posts on github, and I also made the chicken incubator so I use it a lot too. I usually do one cow but don't bother with kudzu or bees. Neither is rewarding enough to me, the chef can play garnish lotto at cargo if he really wants flan.
I usually put the chicken incubator next to the disposal bin and move one of the sinks to the middle of the room, give my water tanks to the roboticist, and the biggest change to the department I usually make is smashing out the bottom left windows so I can move the chef's condimaster to the right of the food processor, which allows me to easily grind and bottle flour/soy/ketchup for him.
If you're really dying for space, I suggest you drag eight of the outer wall trays to the middle of the room, so you have a 4x4 area. This is the strategy I use when I want bees because of the way pollination works (you literally get no bonus unless a bee is actually idling above a tray), but it also has the added benefit of making your back wall entirely "Green".
You start with a wrench for a reason!
I feel like all of service needs a re-design, tbh. Always thought something like this would be better:

I love that thing, what is it? I really really like it
Mess is the essence of life
If you didn't make a mess, you didn't work
That's pretty good other than the jukebox behind the bar, but what the fuck are those wall/floor/juke sprites?
ugly, that's what
The walls probably look better after being smoothed, but that rocky snow sprite looks so ugly

Admittedly I've only rarely played Botanist, but this would give you +4 trays to work with and two tiles to maneuver around the room instead of just one. Any respectable zo- animal pens would have to take a chunk out of maintenance, unless I'm overestimating the amount of space required to care for several animals comfortably. The windows to the back room are tinted for privacy when working on those autism machines I've never seen before.
...
And now that I'm testing this I realize that you can now walk on top of plant trays ok cool


Many did play botanist and gave in feedback the last time botany got mauled:
You keep your primary tools on hand and box or table the ones you infrequently use. This is how things are and it's fine
You throw them at one of the tiles that doesn't overlap a harvest zone and you can crate them into the nook by the disposal until you give a shit to disposal them or just ignore them cause you know it's your empties pile
You can just move them out when you're crampt. Like every other sane botanist already did.
Most of those can, more can if you just drop a grown on top to proc the pickup, and you can crate move what doesn't like you'd do when your biogenning 300 meat.
You can move a botanist locker into one of your some 18 or so free tiles like any sane botanist already did
If you're too messy, you can put in an order for a medical crate for a pill collector when you buy your exotics
Which isn't a problem because you have an entire back room to put a chicken to be fed
There's plenty of minerals, ways to salvage minerals, and you have enough windows to create a diona pen to contain their flailing. There's a public airlock circuit in aux tool for a windoor if you don't want to yank one out of the art storage door. Due to people not doing the same shit, pens get in the way
That's part of being a team. Wrench some stools and chairs then wall off if you're gonna be [TRIGGERED] by someone else existing near your safe space
If they get nerfed like you cry for there's even less reason for them. At least as-is in an extended/pseudo-extended high potency biolums can function as a neat replacement for station lights if you can get people to help swap
You have a free pen in your mulebot delivery, you can lay more glass, and you have ~18 tiles in the main lab and a good deal of additional tiles in the back
Seeds fit in the seed extractor
The back room wall was a valued separator that made your livestock pen and antagonist stuff, the cold room wall is necessary for antagonism, people need more trays if anything to deal with 3 botanists+1 chef's autism. And you can add more tables wherever you want from public chair metal without necessitating other botanists to have to move it every round cause it conflicts with their setup
The holy land of Botania always needs to expand more, just pointing out your holes.

This issue doesn't matter anymore. My current meta is to just unwrench all the trays and stack them on the tile next to the fridge and just alt-click farm, unwrench the vendors, chemistry machines, and xenobotany machines and move them near the fridge too. Everything you could possibly need is then available maximum two steps away with the added bonus of fucking over any fellow botanists who might've joined you on this wild ride because they have no idea where all the trays went. This is the only way to have enough space to make farm animal pens and expand in the rest of botany.
@kol1th Please
What is that map you posted and why are some sprites ours but others awful
Especially now that the new bees require you to keep attention what plants your bees are pollinating.
Most helpful comment
There is a zoo.
It's on the bomb testing range