Vgstation13: Compressed matter implant bug

Created on 22 Oct 2016  路  15Comments  路  Source: vgstation-coders/vgstation13

Description of issue

Summoning wrapped lockers/crates with a compressed matter implant makes them dissapear
i did this on the test server so i don't know if it works properly on the real server

Difference between expected and actual behavior

expected to have a usable locker i can unwrap but it makes it disappear upon clicking

Steps to reproduce

wrap locker/crate
use implant on it
activate implant
clicking object makes it disappear

Specific information for locating

C implant and storage spaces

Length of time in which bug has been known to occur

i have no idea i just decided to test it out

Server revision

d285a4411d86d707427ddbe1835ff4ae9ad5c086

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.

  • [ x] Issue could be reproduced at least once
  • [ ] Issue could be reproduced by different players
  • [ ] Issue could be reproduced in multiple rounds
  • [ x] Issue happened in a recent (less than 7 days ago) round
  • [x? ] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
Bug / Fix

Most helpful comment

Nuke Ops
buy compressed matter implant
four ops climb into a locker
wrap it
last op implants the locker into himself
becomes a tactical operative bomb

I like it.

All 15 comments

I wasn't even aware you could use it on things that aren't items.

Wrapped lockers _are_ items

Wrapped lockers are items

Why?

Because wrapped packages are items and they're a kind of wrapped package

How are players prevented from picking up wrapped lockers?

attack_hand() override, just like projectiles

Wait holy fuck could you use a compressed matter implant on a projectile?
I'm going to grab a fucking immovable rod

You'd have to catch it in mid-flight.
Or during stopped time.

You can just pick up timestopped projectiles anyway
But catching it mid-flight isn't impossible
Just difficult

  1. Have to take a gamble buy for immovable rod in the first place, since having an immovable rod happen is unlikely.
  2. Need to have the rod fly JUST by you, on such a large station.
  3. Have to be able to click it with JUST the perfect timing.

Obviously it's impractical
But that's not even the issue this report is about

I'm guessing when you say you clicked the wrapped locker, you mean clicked it in your hand
In which case it makes perfect sense it disappeared because it went into you
The compressed matter implant just really shouldn't work on wrapped lockers to begin with

Nuke Ops
buy compressed matter implant
four ops climb into a locker
wrap it
last op implants the locker into himself
becomes a tactical operative bomb

I like it.

PLEASE someone do that before this gets fixed

The package is null spaced if interacted with even if you drop it

Tested, the package seemed to drop fine both when unwrapped in-hand or on the ground.

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