Vgstation13: Defficiency's random detritus cannot be cleaned by any mortal means.

Created on 8 Oct 2016  路  13Comments  路  Source: vgstation-coders/vgstation13

(WEB REPORT BY: blithering REMOTE: 172.93.109.202:7777)

Revision
6cc88f327d8296b8c80ca3539b1a654c8106eda5

General description of the issue
The piles of robot remains that encrust deff maints are impossible to clean, move or pick up.

What you expected to happen
They can be cleaned like robot gibs spawned when a borg explodes.

What actually happened
The janitor cries.

Steps to reproduce if possible
1: lose all common sense.
2: vote deff.
3: Pick janitor.
4: ???

Mapping (Deff )

All 13 comments

those aren't actually gibs, they're "remains", like the bone piles humans turn into when ashed

Why aren't remains cleanable anyway?

A lot of random shit in Deff is actually just decals, like the damaged hull in the ghetto diner. It's awful.

Out in the far distances of space, a thousand voices scream out load, but can only be heard as faint as a whisper.
FUCK YOU DUNY

I propose we take care of this issue by removing Deff.

Deff is literally the best map.

DUNY DID NOTHING WRONG

i like deff, but gosh dang is it frustrating to try and clean it up as a janitor

We could add an obj that just spawns in the desired gibby-parts as cleanable messes.

It's a coding issue not a map issue

pretty sure it's a mapping issue

It's a mapping issue that these exist on a map. It's a coding issue that these cannot be cleaned.

The issue wants them to be cleanable, not removed.

The detritus is decals, so it's definitely a mapping issues for starters. Shit's gotta be mapped out to even allow it to be cleaned.

Turns out it was a map issue. Duny used the wrong subtype.

@SonixApache :)

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