Vgstation13: Syndicate c20r doesn't knock down

Created on 1 Sep 2016  路  16Comments  路  Source: vgstation-coders/vgstation13

(WEB REPORT BY: sprok REMOTE: 172.93.109.202:7777)

Revision (Should be above if you're viewing this from ingame!)
a11b14623ac8bfb6d9e930c9c74cb61044d4edd2

General description of the issue
Being shot by the nuke ops gun doesn't knock people down anymore

What you expected to happen
Shoot someone and they fall over

What actually happened
They keep coming

Steps to reproduce if possible
Shoot someone with the ops gun

Probably because of the recent assault rifle nerf

Balance Bug / Fix Discussion Feature Loss Oversight

Most helpful comment

icantthinkofanameirghtnow was a mistake lets be honest

All 16 comments

feature loss

It was actually intentional

Nukeops have it somewhat hard, if they get stunned once they are fucking done, a stray taser blast hitting them is gee gee.

Their signature weapon has become worthless.

Was it intentional? I don't recall it getting removed

ARs lost their stun to nerf science, it dinged ops as well.

10480 is the last PR that touched anything that I can see that may cause it.

I thought this was an intentional change done to that type of gun because bullet stun for them was considered "overpowered", although I do not agree with this.

Even if it is intentional, I think it should be changed back.
Stuns are the cornerstone of ranged combat and while the station's officers will have a fuckload of tasers, the ops will get _maybe_ 5 eguns and then they're shit out of luck up against stun weapons.

icantthinkofanameirghtnow was a mistake lets be honest

Nowhere in that PR did it say it was making the c20r not having any knockdown

The problem looks like both guns use the same magazines, and they're all spawning filled with the ammo_casing/a12mm/assault instead of the ops getting the regular bullets

Nuke ops was difficult as it was, and now it's even harder?
Great

Nuke ops was difficult as it was, and now it's even harder?

It goes from easy peasy to super hard based on the crew manifest and op experience, to be honest. Having silicons/AI in the manifest will make things harder, unless they get subverted. If the HoS is holding the disk, expect a big gunfight for it, but if the HoP is holding it while sitting in his desk one op can safely walk to the hop line and gun him in the face.

I still think ops need to get their c20r stun back because right now regular crewmembers can easily fend them off rather easily using cheap tricks(ZAS,lube,makeshift weapons, etc) while saxing their eguns and hoping they shot each other, making the whole threat of being raided by elite nuclear operatives look weak as fuck

Calm your tits sawbones, I'll fix it. Only the AR was supposed to be affected by the stun loss, it was a mistake on my part for the C20r to be affected too.

Guess I read your comments on that other PR incorrectly

Was this page helpful?
0 / 5 - 0 ratings

Related issues

D3athrow-Issues picture D3athrow-Issues  路  3Comments

SonixApache picture SonixApache  路  3Comments

D3athrow-Issues picture D3athrow-Issues  路  3Comments

D3athrow-Issues picture D3athrow-Issues  路  3Comments

D3athrow-Issues picture D3athrow-Issues  路  3Comments