Vgstation13: you can still see objects through the walls

Created on 27 Jun 2016  路  13Comments  路  Source: vgstation-coders/vgstation13

(WEB REPORT BY: cumoverme REMOTE: 172.93.109.202:7777)

Revision (Should be above if you're viewing this from ingame!)
9709e5d58d69e0e097496e3af7870ca97eb44066

General description of the issue
https://u.pomf.is/haynrm.png

Steps to reproduce if possible
Take a walk on the station

Bug / Fix T-Thanks BYOND

All 13 comments

Duplicate and still a BYOND issue

http://www.byond.com/forum/?post=2054167

there is a fix, just needs to be applied the code base.

TILE_BOUND

We already did that
SEE_PIXELS overrides TILE_BOUND

@MrStonedOne #10402

so how do we fix it

By complaining at Lummox
Judging by that forum post, this isn't intended behavior, so that will probably work

EDIT: Hi! I'm a blind idiot.
Fuck
Guess we don't, then.

We go back to the old non SEE_PIXELS

What's SEE_PIXELS for anyways?

SEE_PIXELS is useful because it draws a barrier at plane 0, hiding everything below plane 0 on tiles you can't see with Byond style darkness. We can't create byond style darkness ourselves as we can't prevent click behavior we can only emulate it.

I used it while optimizing parallax so I wouldn't need another plane master for space to blend multiply away nonvisible turfs or some shit. But looks like we'll end up using that system since SEE_PIXELs is just unworkable.

I thought SEE_PIXELS would be workable initially because the way it was originally let you click darkness (which turned out to be a bug that allowed other things, and was eventually fixed removing that functionality), and because I considered it overriding TILE_BOUND to be a bug.

But both of those issues will be intractable with the current design decisions in the Byond engine so we wont be using SEE_PIXELs anymore, using the older system will remove those bugs, probably, I didn't test it out too much.

Does Lummox not want to fix SEE_PIXELS?

There's no "fix" involved- it's considered correct behaviour.

Was this page helpful?
0 / 5 - 0 ratings

Related issues

dylanstrategie picture dylanstrategie  路  3Comments

Probe1 picture Probe1  路  3Comments

kol1th picture kol1th  路  3Comments

DamianX picture DamianX  路  3Comments

D3athrow-Issues picture D3athrow-Issues  路  3Comments