(WEB REPORT BY: pvak REMOTE: 172.93.109.202:7777)
Revision (Should be above if you're viewing this from ingame!)
General description of the issue
wizard fireballs himself 75% of the time or dies in 10 mins
What you expected to happen
when wizard dies the round continues (autotraitor or stuff)What actually happened
10 min roundsSteps to reproduce if possible
roll wizard
buy fireball
get toolboxed to death
FRIENDLY WIZARDS!
Why not just treat Wizard like a more tame Ragin Mages? Only one wizard at a time, with a new wizard spawning from 1 to 15 minutes after the previous wizard's death. If no one is available to be a wizzyman, turn it into extended or autotraitor or something.
Just... no more "round ends on wizzyman death". It encourages people to validhunt in order to bring an end to the round, as well as sloppy wizman play since there's zero reason to value your own life since the round is going to end once you die.
I agree. In fact I agree so much that I will cha..
oh wait antag datums are being refactored and are off limits.
REEEEEEEEEEEEEEEEEE
ANTAG DATUMS DONE
W
H
E
N
Git fucking gud
Wizard rounds no longer end on wizard death.
Most helpful comment
Why not just treat Wizard like a more tame Ragin Mages? Only one wizard at a time, with a new wizard spawning from 1 to 15 minutes after the previous wizard's death. If no one is available to be a wizzyman, turn it into extended or autotraitor or something.
Just... no more "round ends on wizzyman death". It encourages people to validhunt in order to bring an end to the round, as well as sloppy wizman play since there's zero reason to value your own life since the round is going to end once you die.