Vgstation13: It is 100% possible (albeit very difficult) to pick up bullets in flight and throwing them acts like you fired them from a gun

Created on 4 May 2016  路  27Comments  路  Source: vgstation-coders/vgstation13

Remember that discussion a while ago about the method projectiles use to prevent you from picking them up?
Turns out they don't
You can't pick them up by clicking on them, but Alt+clicking on the tile works
This is made much worse by #9871

Exploitable Honk IT'S A FEAAAATUUUUREEEEEEEEE

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You can also pick up immovable rods, and throwing them is what triggers their march of death

All 27 comments

amazing

The clown in the last round was showing us this and ended up giving me the bullet (from an assault rifle)
An ERT member decided to try to post-round griff me so I decided to throw the bullet at him
I got the knockdown and the bullet stuck in the wound
Must have a hell of a throwing arm

I saw a clown throw an electrode last round :laughing: :100: :100:

You can also pick up immovable rods, and throwing them is what triggers their march of death

So uh
Wouldn't this be fixed by just making /obj/item/projectile/attack_hand() not call the parent?

[IT'S A FEAAAATUUUUREEEEEEEEE]

Honestly I think it would be hilarious to allow catching projectiles by clicking them, and if you're that fast you deserve some kind of bonus
But throwing the projectiles at full power is too much

Watch how it gets abused by people with macros

If this does get fixed, an exception should be added for the timestop var so that projectiles frozen in time can still be picked up and thrown back at the shooter.

Macro abuse can be fixed by randomizing the name of the projectile.

@PJB3005 Surely a permanent fix would be to just disable picking up projectiles, right?

Come to think of it, macro abuse would be able to pick up most projectiles if they aren't given a very specific name besides bullet or electrode.

I'd love to see someone catch a staff of change bullet, and sell it however.

I could have sworn "addresses" worked for autoclosing

Anyway, projectiles can now only be picked up while timestopped

Did you fix this, because the code I saw didn't change the pickup verb, only attackhand

attack_hand() is how the pickup verb is called

Oh wait, you're right, it's also a verb
So no, I guess this isn't fully fixed yet
Easy fix, though
I'll do it later

I'm fairly sure the pickup verb doesn't work for picking up bullets, I tried it once

[Shrugging emote I'm too lazy to find right now]
Either way, I'll check later

Also, I realized I should _probably_ do more about the timestop thing
Because right now, you can pick up timestopped bullets, but then you can just throw them again outside of the timestop area

but then you can just throw them again outside of the timestop area

I don't think that's a huge problem. The only person that could do that is a _wizard_, after all.

But my emulsions

Also you could disarm a wizard holding the bullet and throw it at them

I mean honestly at that point you've earned it

Turns out the pickup verb calls attack_hand() so this actually _is_ fixed

What if we add an intentional version of this? A way where you can say "No." like in the Matrix where you can stop or grab bullets if you obtain this somehow.

You mean like the timestop spell?

Does timestop currently stop all projectiles and thrown items letting them be picked up? Also that crossed my mind, but what if we added it to vampires? People go nuts over that dio shit right? I don't know how it works, just slap it in there the kids will love it.

what if we added [timestop] to vampires

I don't know WHAT crazy weed you've been growing but you need to lay off of it

No that's too much. What if something lesser just for bullets.

also >dude lmao weed

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