Valkyrie: New scenario - A Little Night Music

Created on 15 Jan 2019  Â·  7Comments  Â·  Source: NPBruce/valkyrie

Description of Problem or Question

Thanks for Valkyrie! I have a new scenario to be added.
It's located at https://github.com/jlederer2/Valkyrie/tree/master/EditorScenario12

Valkyrie Version

2.1.5

Most helpful comment

Hi.

I can't play this scenario as I don't have the necessary expansions but I've checked it.

So:
-(mistake) misspelling in the 'invesigators' at the beginning of the game,
-(suggestion) I'd advice to that the text 'If at first, you don't succeed' to something more elaborate and not so diminishing (I think it's the correct word :)); the same goes with some other 'fail' tests' result texts,
-(suggestion) I'm not a game developer, but I've heard that it's good if each location in a game tells a story. Therefore, I'd suggest creating something interesting for a building on the left side of the map,
-(bug) when you pick up a shotgun, there is only a 'Cancel' button. Shouldn't there be a 'Continue' instead?
-(bug) after examining the Photographic Evidence for 2>= more time, there should be text instead of nothing,
-(suggestion) I'm not sure I understand correctly '4 spaces in the tile outside the house'. Instruction is not clear enough, to me at least.

  1. Does it mean, a player can move himself 4 spaces in any direction from the house? Does that include only outside spaces or also inside ones, i.e. from one building to another? If another tile is not visible, can I uncover it without using an action? Etc.
  2. It isn't said if the moving rules apply in this situation or not.
  3. Can a player move up-to 4 spaces or 4 spaces exactly?
  4. Isn't that OP? As I mentioned in point 1., a player can move sooo far away, it can be ridiculous. 2 spaces should be enough, I think.

That's what I found. I think the scenario is good. If you put even more story into it, it can be great!

Cheers.

All 7 comments

Hi @jlederer2,
thanks for the new scenario :)

Can you please rename your scenario, and directory so it is not "EditorScenarioXX" but something closer to your scenario name ?
This name is used in stats, and it needs to fit your scenario name.

Also your scenario picture need to be a square so it fits current display format.

Hi.

I can't play this scenario as I don't have the necessary expansions but I've checked it.

So:
-(mistake) misspelling in the 'invesigators' at the beginning of the game,
-(suggestion) I'd advice to that the text 'If at first, you don't succeed' to something more elaborate and not so diminishing (I think it's the correct word :)); the same goes with some other 'fail' tests' result texts,
-(suggestion) I'm not a game developer, but I've heard that it's good if each location in a game tells a story. Therefore, I'd suggest creating something interesting for a building on the left side of the map,
-(bug) when you pick up a shotgun, there is only a 'Cancel' button. Shouldn't there be a 'Continue' instead?
-(bug) after examining the Photographic Evidence for 2>= more time, there should be text instead of nothing,
-(suggestion) I'm not sure I understand correctly '4 spaces in the tile outside the house'. Instruction is not clear enough, to me at least.

  1. Does it mean, a player can move himself 4 spaces in any direction from the house? Does that include only outside spaces or also inside ones, i.e. from one building to another? If another tile is not visible, can I uncover it without using an action? Etc.
  2. It isn't said if the moving rules apply in this situation or not.
  3. Can a player move up-to 4 spaces or 4 spaces exactly?
  4. Isn't that OP? As I mentioned in point 1., a player can move sooo far away, it can be ridiculous. 2 spaces should be enough, I think.

That's what I found. I think the scenario is good. If you put even more story into it, it can be great!

Cheers.

Wow, great feedback, thanks! Will do!

Jim Lederer
Open Group Distinguished IT Architect
248-345-1267
[email protected]

On Jan 15, 2019, at 11:40 PM, chrismaliszewski notifications@github.com wrote:

Hi.

I can't play this scenario as I don't have the necessary expansions but I've checked it.

So:
-(mistake) misspelling in the 'invesigators' at the beginning of the game,
-(suggestion) I'd advice to that the text 'If at first, you don't succeed' to something more elaborate and not so diminishing (I think it's the correct word :)); the same goes with some other 'fail' tests' result texts,
-(suggestion) I'm not a game developer, but I've heard that it's good if each location in a game tells a story. Therefore, I'd suggest creating something interesting for a building on the left side of the map,
-(bug) when you pick up a shotgun, there is only a 'Cancel' button. Shouldn't there be a 'Continue' instead?
-(bug) after examining the Photographic Evidence for 2>= more time, there should be text instead of nothing,
-(suggestion) I'm not sure I understand correctly '4 spaces in the tile outside the house'. Instruction is not clear enough, to me at least.

Does it mean, a player can move himself 4 spaces in any direction from the house? Does that include only outside spaces or also inside ones, i.e. from one building to another? If another tile is not visible, can I uncover it without using an action? Etc.
It isn't said if the moving rules apply in this situation or not.
Can a player move up-to 4 spaces or 4 spaces exactly?
Isn't that OP? As I mentioned in point 1., a player can move sooo far away, it can be ridiculous. 2 spaces should be enough, I think.
That's what I found. I think the scenario is good. If you put even more story into it, it can be great!

Cheers.

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Updated per feedback.

I've added this to the manifest and stats sheet, sorry I didn't see this sooner!

I've added this to the manifest and stats sheet, sorry I didn't see this sooner!

@scrubbless Thank you!

Sent with GitHawk

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