Upbge: Glitches in rendering when camera is moving.

Created on 19 Mar 2020  路  2Comments  路  Source: UPBGE/upbge

I'm using the daily build of upbge-eevee, I have a player mesh and camera parented to it. so when i press "P" and start moving the player, the material on character seems distorted. This problem does not appear when camera is not moving.

animation_glitch

help wanted

Most helpful comment

I think this is caused by viewport denoising.

You can try to disable it in render tab > sampling.

Then you can add the fxaa glsl filter:

  • In text editor > templates > openGL shading langage, click on fxaa.glsl to open the filter in the text editor.
  • On the main camera, add an always sensor (without pulse mode), add a custom 2D filter actuator and select fxaa.glsl. Link sensor and actuaor.

Start game to see if it improves the rendering.

Note: Disabling viewport denoising can impact other eevee's post processing effects (AO for example), then if you disable viewport denoising, some eevee's post processing effects won't work properly.

EDIT: I added the tip here: https://github.com/UPBGE/upbge/wiki/Release-notes-version-0.3.0

All 2 comments

I think this is caused by viewport denoising.

You can try to disable it in render tab > sampling.

Then you can add the fxaa glsl filter:

  • In text editor > templates > openGL shading langage, click on fxaa.glsl to open the filter in the text editor.
  • On the main camera, add an always sensor (without pulse mode), add a custom 2D filter actuator and select fxaa.glsl. Link sensor and actuaor.

Start game to see if it improves the rendering.

Note: Disabling viewport denoising can impact other eevee's post processing effects (AO for example), then if you disable viewport denoising, some eevee's post processing effects won't work properly.

EDIT: I added the tip here: https://github.com/UPBGE/upbge/wiki/Release-notes-version-0.3.0

Thank you very much. It worked.

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