hi guys ,
I'm trying to reproduce the world setup and lights configurations of the last upbge 0.2.9b in upbge 0.3.0 alpha.
I have made a little playground.
this is the world sahder

this is the final resoult

this is the demo for the community if anyone want to try it, hope you like it.
upbge030_suzanne_playground.zip
Cool! Thanks for sharing. It should be easy to animate with a small python script. I'll give a try now
I'm not an expert in environment lights, if you want to improve the setup, we can use it as default in the next release of upbge

It works really well, very nice for realtime!
a gif recorded at 15fps

With a little bit of work , we can integrate a basic day night cycle and some cool effect. I can't figure out how to reproduce a decent mist effect. Maybe with the volume shader, i don't know
maybe with input camera node you can get the distance to camera
Omg, you are right.
I'ts not a real upgrade but i have added a sun

A little bit of mist visible at 100m to the camera

And setting the camera lens to 20mm for remove the fisheye effect.
The Third step must be the sun animation and change sky color dynamically
Upgrade
a gif recorded at 15fps
How did you get it to animate? What logic(If any) did you use?
the file is free to download. You can find it in my previous comment. The logic to animate the clouds is under the world object (the world is an empty object)
Hi,
I move this to https://github.com/UPBGE/upbge/discussions under Resources to better organization. Thanks.
Most helpful comment
the file is free to download. You can find it in my previous comment. The logic to animate the clouds is under the world object (the world is an empty object)