So guys i came here to ask abt something that i've searching for a long time , if some1 of u know how to make troops go like the other lords ---> https://i.postimg.cc/sgLPhshp/schd.png

sorry for my bad english just look at the picture and u'll understand what i mean thnx.
Can you please elaborate on what you want? Your current description I dont
understand.
On Sun, 12 Apr. 2020, 5:01 am Hakoum-ux, notifications@github.com wrote:
So guys i came here to ask abt something that i've searching for a long
time , if some1 of u know how to make troops go like the other lords --->
https://i.postimg.cc/sgLPhshp/schd.png
[image: schd] https://postimg.cc/RWcnrrGF
sorry for my bad english—
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I think I somehow understood what he wants , If you look precisely on how the AI recruits and places his units , AI will place them on top of the keep in the center gatherd automatically without leaving this spot due to the lack of space (human lords can't do this btw)
Take a look
Actually you can do this, but it requires the use of an exploit. Create a
unit, any unit, and dig a moat around him so he cant move. Then select him
along with a number of units created after he was, and you will notice that
when you give movement instructions they always sit on the single tile.
Only way I know of to do it.
On Mon, 13 Apr. 2020, 7:25 pm Admiral-Gumpert, notifications@github.com
wrote:
I think I somehow understood what he wants , If you look precisely on how
the AI recruits and places his units , AI will place them on top of the
keep in the center gatherd automatically without leaving this spot due to
the lack of space (human lords can't do this btw)
Take a look
[image: image]
https://user-images.githubusercontent.com/50601775/79109801-c0602100-7d81-11ea-962b-66bc57adb4d3.png—
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Thats not exactly what he asked about , He wants his own units to behave like AIs when he recruits them
I understand. He wanted to rally point his units on his keep all sitting on
one tile, this is not possible, however it is possible to replicate the
result a different way, which I described.
On Mon, 13 Apr. 2020, 7:48 pm Admiral-Gumpert, notifications@github.com
wrote:
Thats not exactly what he asked about , He wants his own units to behave
like AIs when he recruits them—
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Rallying too many units on the keep also resulted in a bug for me see #470
I think I somehow understood what he wants , If you look precisely on how the AI recruits and places his units , AI will place them on top of the keep in the center gatherd automatically without leaving this spot due to the lack of space (human lords can't do this btw)
Take a look
thats exactly what i wanted to say thnx.
I have experimented with it a few times, but couldnt find a way to properly implement it. You see, the pathfinding cycle runs every now and then and rallied units check whether their current position is occupied or not. This actually runs for every unit in game, not just rallied one, but rallied ones also take other units in the same rally group into account when positioning. So imagine an array of preset positions around the given rally point, if it exceeds 49 (if I remember correctly), they stop moving to the rally point. For it to work just the way you want it (I'd prefer this rallying too), we need to eliminate the counting of the rally group units, and eliminate the separately running pathfinding re-locating (when units stand on the same tile, they tend to split up).
I am kinda inactive lately as I don't have much time to work on this project sadly, but I might do a comeback later! :)
The best way to do this is by using the numbers 1,2,3,4,5,6,7,8,9 when you selected the barracks or mercenary post to manipulate the place where they group and put it on the keep
@Hakoum-ux A solution for this request is in testing phase.