There are a lot of things I wish were included into the AI Village editor.
And as Nere / Sh0wdown has already made changes to it I thought about some things that would definitely be neat.
Espacally 7. is a very good point: stairs have the bug that you have to place it 6 tiles and otherwise you have to "cheat" a bit and place them 1 by 1.
Also it takes quiet long, if you forgot to place a stair on a low wall and try to implent it afterwards (I speak out of experiance 馃槀)
QoL imrpovements:
@Krarilotus ?!
@Truetobi91 I think the 10th one of yours is my 8th. Or that's kinda the one I mean.
@Krarilotus ?!
all of them are placed / you can't place the others again.
only the top one, will be placeable again. You can place that exact one somewhere else. The others that you placed underneath at the same spot will remain at that exact location and will not be removeable nor placeable somewhere else. Its a bug but it doesnt work like you described it ^^
the patrolspots can be removed and placed again i have done it many times when making my castles it had something to do with placing all other spots and than clicking the exact spot again so it gets refreshed. at least something like that worked for me in the past
Hmmmm, at least we all agree that this should work diffrent than it currently does. 馃
And if I might add a very specific change that bothers me and my symmetry addiction: Change the resolution so that the tiles are squares instead of rectangles ^^
I've got another two things to be added to the wishlist
Stockpile: Only the first additional stockpile can be placed next to the original one. If you want to place stockpiles north an south of that, you need to place one at the side and delete it afterwards which can become annoying when you're editing almost finished castles.
Checkpoints - Unlike the pause function that simply adds X empty building steps I'd like to have "checkpoints". If you want a certain part of the castle to really be finished before starting to work on the next one, use these. What it does: Before starting building steps after the checkpoint, it will check if all build steps before are being done. If not, it will start at the beginning and check for skiped building stepts.
like, for example, shifting the entire castle in certain directions for optimization
and building different heights of stairs like walls (not necessarily in one build step but at least so you don't have to place and delete the ones you don't want it gets a bit ridicules when you use a lot of stairs xP )
not sure if possible but being able to determine the ai to use the random version of the flowerbeds/statues if it is possible to differentiate between them ofc
I could also imagine a building counter so you don't have to count them manually which would help a lot when revisiting previous builds
krarilotus found a Chinese guy who was able to get ai to place a stair6 in the aiv somehow if that could be added by default as well that would be pretty nice
having a minimal estimated population counter for the buildings placed already would be good too so you know how many houses to build "roughly"
one important thing to try to recreate from the firefly version would be to try to recreate the mold feature with the pitch somehow as that can help a lot saving build steps but making it so that crenelated walls and walls don't overwrite each other so you can use walls to create mold as well (this would help a lot when making thick walls)
and maybe a way to move structures up and down in terms of the build step so you won't have to delete and place it again at the right build step
What I would like to add:
Most helpful comment
like, for example, shifting the entire castle in certain directions for optimization
and building different heights of stairs like walls (not necessarily in one build step but at least so you don't have to place and delete the ones you don't want it gets a bit ridicules when you use a lot of stairs xP )
not sure if possible but being able to determine the ai to use the random version of the flowerbeds/statues if it is possible to differentiate between them ofc
I could also imagine a building counter so you don't have to count them manually which would help a lot when revisiting previous builds
krarilotus found a Chinese guy who was able to get ai to place a stair6 in the aiv somehow if that could be added by default as well that would be pretty nice
having a minimal estimated population counter for the buildings placed already would be good too so you know how many houses to build "roughly"
one important thing to try to recreate from the firefly version would be to try to recreate the mold feature with the pitch somehow as that can help a lot saving build steps but making it so that crenelated walls and walls don't overwrite each other so you can use walls to create mold as well (this would help a lot when making thick walls)
and maybe a way to move structures up and down in terms of the build step so you won't have to delete and place it again at the right build step