Unofficialcrusaderpatch: Teleporting and vanishing Units

Created on 13 Nov 2019  路  5Comments  路  Source: Sh0wdown/UnofficialCrusaderPatch

Wanted to bring some attention to this bug I ran into today.

I had a bunch of troops on my walls and placed a tower a few tiles next to that. I was quick to click and commanded the troops onto the tower when the tower maybe wasn't quite accessable due to "low" game speed (that was actually about 60ish). The troops than teleported onto the tower and vanished the next moment leaving me with no troops.

I don't know if that can be fixed but wanted to note it anyway.

bug

Most helpful comment

@Truetobi91 if you can reproduce it, please provide instrucions on how to do it.
Intermittant bugs are very hard to track down and fix, but if we can at least understand the exact process of how to get it to happen most of the time it will help.
If you use game version 1.31, try installing the SHCPlayer mod, and using that to get a game recording of it happening, otherwise recording your screen to show it will be helpfull for us to see if there is something else going on.
No guarantee anyone will be able to devote much time to it, but if we can narrow down exactly what is happening, it is easier for Sh0wdown (or another coder) to track it down in the exe, making it more likely he will be will be willing to fix at some point.
If its a very edge case (which i suspect it is due to the fact i havent heard or seen it happening before) then it might not be worth his time.

All 5 comments

@Truetobi91 if you can reproduce it, please provide instrucions on how to do it.
Intermittant bugs are very hard to track down and fix, but if we can at least understand the exact process of how to get it to happen most of the time it will help.
If you use game version 1.31, try installing the SHCPlayer mod, and using that to get a game recording of it happening, otherwise recording your screen to show it will be helpfull for us to see if there is something else going on.
No guarantee anyone will be able to devote much time to it, but if we can narrow down exactly what is happening, it is easier for Sh0wdown (or another coder) to track it down in the exe, making it more likely he will be will be willing to fix at some point.
If its a very edge case (which i suspect it is due to the fact i havent heard or seen it happening before) then it might not be worth his time.

Wanted to put some more information about the bug while I still investigate it as I just had a game where the bug occured constantly to me.

The bug appeared from the beginning of the game and was rather independent of unit numbers and unit types.

When I had tons of troops, I marked them all and directed them to a target location which caused a bunch of troops - usually of one kind at a time - to not go to that place but to remain at their original location. If I selected these troops, the cursor would always show the standard "go here (ground)" animation, even when targeting a wall or tower (instead of showing the "go on top of wall/tower" animation.

This bug would be fixed after a couple of seconds, sometimes after up to 10 seconds but if I forced movement, they would now teleport. This bug is not related to the placement of a new tower. That only causes the troops to be teleported to the foundation of the tower and then vanish as they were placed on unaccessable terrain. The bug consequently appeared when clicking on a tower or wall that has been up for an hour and ALSO when directing them to a free and open space outside the castle. The units would then be teleported a few tiles outside of the walls.

I'm confident to say I found the reason for that behavior as it only ever happened when selecting units from my keep. I tend to set all the flags to keep so that all recruited units rally there. Especially this stacking of units seems to cause the problem.

Macemen also disappear after digging enemy moat. My 100 Macemen disappeared in no time pepeHands.

All Digging units have a tendency to dissappear when digging moat. I once made a custom map with lots of moat and 1500 slaves of which were only a handfull remaining after digging.

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