Unofficialcrusaderpatch: Repairing towers and gatehouses

Created on 27 Jul 2019  路  7Comments  路  Source: Sh0wdown/UnofficialCrusaderPatch

I haven't found this issue here yet.
The wall repair is already implemented nicely in this mod, but currently the AI never repairs towers and gatehouses.
That should be done after a certain time, but not so often that catapults and trebuchets become ineffective. And of course not when enemy units are nearby.
The repair button is essential for the human player, so this can't be so difficult to implement for the AI I think.

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i would argue this is not a double actually as the idea here is to have the towers repaired before they collapse and need to be rebuild therefore loosing less money in the precess of having to recruit units etc again

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Double. Pls delete.

i would argue this is not a double actually as the idea here is to have the towers repaired before they collapse and need to be rebuild therefore loosing less money in the precess of having to recruit units etc again

The other ticketsdo not sayto repairafter towers collapse, so in that sense it is a double. however In 134 @Sh0wdown mention that this was implemented in the next version, and I am pretty sure the patch notes say that this is implemented, so if it is not happening, it is something that needs to be brought up again, but as a bug instead of as an improvement.

It is not implemented as far as i know, or if it was, it isn't working.,

He implemented, that collapsed towers will be setup faster i believe. Those that stand still as a ruin.
I am not sure, how difficult it is to make the AI repair buildings, as this is never seen in vanilla so far. It might not be possible,....

Oh, I didn't look into the closed issues because this isn't fixed yet.

Ruins are replaced, that is implemented and works fine.
Repairing Towers and gatehouses before they collaps would be nice.

@Krarilotus
The repair mechanism is working for human players, so why shouldn't it work for AIs.

We have limited control over AI behaviour, and it's all about what showdown or someone else has been able to find in the .exe file (not easy). It's hard to implement making AI do something new because it's not as simple as changing a single value. To be honest some of what showdown has managed to do I would have assumed would be too difficult to do with what we have (I.e. apothecary's healing units), he really has done miracles so far.

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