I mainly use the Wolf to compare a new Lord I'm working on, as they are quite similar. And I noticed that the Wolf seems to be incapable of recruiting more than around 500 troops.
So my guess is this:
I think I experienced something similar with the Emir in vanilla once. For some reason he did not build an armory and stopped recruiting around 500 troops or so.
I had the issue a lot with my Richard in crusader after switching to crusader extreme the problem is gone
What exactly is the "number per weapon in stock" parameter named in the aic?
MaxEquipment
I test in both, Extreme and Regular, just as an aside. So switching changes nothing for me.
maybe its related to this issue i opened not too long ago https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/319
I don't know what castle you had him building but 48 (originally 50) weapons for one armory seems more like an AIV problem to me. If the MaxEquipment parameter is set to 10 that might be balanced around having 2 armories at least. Maybe the one had only one armory?
@Truetobi91 Most vanilla and all my modded castles have only one armoury for the Wolf, so any MaxEquipment > 8 is a bug. I picked 48 as a reference capacity number, because it is divisible by 6 without remainder. With MaxEquipment = 9 you have eventually 5 weapons maxed out and one with just 5 pieces in stock. Finally, with MaxEquipment >= 10 the Wolf eventually has 5 weapons maxed out and the 6th one can no longer fit.
Picking 8 as the maximum wastes 4% of single-armoury capacity, whereas 10 wastes 40% capacity of two armouries.
@Monsterfisch Am currently running a Wolf vs. Wolf duel to verify whether or not MaxEquipment = 8 fixes this bug, so... no idea whether or not this is indeed related to the other issue, yet.
@Monsterfisch Am currently running a Wolf vs. Wolf duel to verify whether or not
MaxEquipment = 8fixes this bug, so... no idea whether or not this is indeed related to the other issue, yet.
You could turn up the RecruitInterval values. Then the armory should fill up much quicker.
@Sh0wdown So, I tested stuff. Sensible numbers I found are MaxEquipment = 6 and TradeAmountEquipment = 2. This solves his weapon stock issues. Before, he only sold weapons in batches of 4, which could still deadlock if 5 kinds of weapons cause an overflow with just 3 extra items each.
However, this alone does not solve the deadlock issue. A second effect seems to be in play. It looks like the wolf, if he managed to gather around 450 troops, focuses on patrol and harass units entirely, bringing attack troop recruitment to a halt. He then only focuses on recruiting and wasting 40 horse archers.
This is a problem that most Ai have know. it seems to be connected to the attacking troop limit as the Ais with this problem stop at around 200 attack troops (not counting def/patrols). This also does not change when i put the limit above 200
We also need to figure out how increasing the number of backup/rangedattack/additional unit teams play a role in forming up a siege force. It seems like while the main core force does not increase, the siege attack army gets bigger with these teams having high max count. This does mean attacks are slower to be fully assembled but it does have good results such as large amounts of ranged units that can storm down the castle
this might lead us to a state change in t he AI... so the AI might switch to a different state at a certain amount of units, which is not strong or default but maybe even enother state?
Should be investigated further!