Readiness of the new Lord (Without AICE yet):
*Bads - Goods scheme 100%
*Phrases (English,Russian) 100%
*Castles 100%
*Subtitles under Lord's statements 0%
*Binks files 100%
*Lord icons 100%
*Economic scheme 100%
*Military scheme 100%
*Lord concept 100%
*Lord names 100%
*Lord siege scheme 100%
*Lord patrol scheme 100%
*Lord defend scheme 100%
P.S In my opinion !!!
I'm wondering if Woolsack should go under a different 'name'. Like how Sir Longarm goes by The Marshal. Maybe something to consider. Maybe "The Magistrate"? That way his first Lord name could be "The Magistrate, Lord Woolsack".
Also his 8th lord name needs to be "Wool Sock" since the Pig calls him that.
Also also, we will need a sound file for when the adviser says "A message from ... ". There's a sound file called General_Message1.wav in the fx/Speech folder that can fit as a placeholder where the adviser simply says, "A message, Lord."
I'm wondering if Woolsack should go under a different 'name'. Like how Sir Longarm goes by The Marshal. Maybe something to consider. Maybe "The Magistrate"? That way his first Lord name could be "The Magistrate, Lord Woolsack".
Also his 8th lord name needs to be "Wool Sock" since the Pig calls him that.
Also also, we will need a sound file for when the adviser says "A message from ... ". There's a sound file called General_Message1.wav in the fx/Speech folder that can fit as a placeholder where the adviser simply says, "A message, Lord."
I think it would be good if he goes under a title. I will see what titles appear in the speech files for him so I can comprise 'a message from'. And wool sock for 8th lord name is a great idea!
I comprised some English quotes from him, and Lolasik comprised some Russian ones on the other new Ais issue, but we still need some German quotes from him from someone who has the German version of the game!
@PitchNeeded
Names for Lord Woolsack:
1 "The Magistrate, Lord Woolsack"
2 Lord Woolsack II "Cautious"
3 Lord Woolsack fon "Pleading"
4 Lord Woolsack "Wool Sock lll"
5 Lord Woolsack "Advisor ll"
:D
I think Lord Woolsack color should be Brown.
@PitchNeeded
Names for Lord Woolsack:
1 "The Magistrate, Lord Woolsack"
2 Lord Woolsack II "Cautious"
3 Lord Woolsack fon "Pleading"
4 Lord Woolsack "Wool Sock lll"
5 Lord Woolsack "Advisor ll"
Lord Woolsack "The Cautious"
Lord Woolsack "The Careful"
Lord Woolsack "The Reluctant"
Lord Woolsack "The Hesitant"
Lord Woolsack "The Advisor"
Lord Woolsack "The wool sock"
I think Lord Woolsack color should be Brown.
AI lords do not have any set troop colour, they can be any troop colour, depending on what order they are chosen on the map.
@ByBurton Here's everything we have done in one place for Lord Woolsack so you can test him out with AICE if you want and hopefully include him as a temporary option in the next patch to replace Rat (until we find a new spot for new AIs in the game)! :D
AIV Castles (6 currently done, more to be added soon)
https://drive.google.com/open?id=1DMVjGpYzDQJAGpqEGxCYDvwmD9PBQycw
Woolsack settings:
Lord Woolsack "The Cautious"
Lord Woolsack "The Careful"
Lord Woolsack "The Reluctant"
Lord Woolsack "The Hesitant"
Lord Woolsack "The Advisor"
Lord Woolsack "The wool sock"
Thats Pretty good.
If thats are his titles then the "General_Message9" from Stronghold 1 can be used for his message announcement.
Otherwise we must use something impersonal like "General_Message1"
Oh good there is an actual 'a message from lord woolsack' in Stronghold 1. Didn't know there was.
Yes he should use General_Message9 then. His title should then just be Lord Woolsack to make it more personal rather than using the impersonal General_Message1
Just wanted to throw in here that the Woolsack files etc are probably copyright protected so you shouldn't just upload them and neither will I provide them in the installer. Only thing I could do is make a Stronghold 1 installation required from which the installer then has to copy & cut the files, which will take some time to implement.
Just wanted to throw in here that the Woolsack files etc are probably copyright protected so you shouldn't just upload them and neither will I provide them in the installer. Only thing I could do is make a Stronghold 1 installation required from which the installer then has to copy & cut the files, which will take some time to implement.
I understand it. But how do we do it right ?
Yeah let's not mess this beautiful thing up due to some copyright problems.
As long as we do not have the files we could use the henchman of the wolf etc. for some of the lines, could we not?
Just wanted to throw in here that the Woolsack files etc are probably copyright protected so you shouldn't just upload them and neither will I provide them in the installer. Only thing I could do is make a Stronghold 1 installation required from which the installer then has to copy & cut the files, which will take some time to implement.
Yes I understand that for copyright reasons you should need Stronghold 1 to be installed to install the new Lord Woolsack AI.
Unfortunately the quotes are edited a bit from the Stronghold 1 originals (with two quotes put together for some of them) so copying and pasting audio files wouldn't work. Is there a way to make the installer check that Stronghold 1 is installed and the sound files are there before installing Lord Woolsack?
Just wanted to throw in here that the Woolsack files etc are probably copyright protected so you shouldn't just upload them and neither will I provide them in the installer. Only thing I could do is make a Stronghold 1 installation required from which the installer then has to copy & cut the files, which will take some time to implement.
I understand it. But how do we do it right ?
Keep the voice and video files private and exchange them via private messages/e-mails or smth.
When the installer has a media editor implemented we can touch this topic again. Until then it would probably more helpful to just collect the time stamps of what files to cut and when. F.e.
ENGLISH FILES:
|Crusader result |Stronghold 1 file |from |to |
|--- |--- |--- |--- |
|woolsack_nervous.bik |ap_civil5.bik |- |- |
|woolsack_nervous_01.wav |M1_Main2.wav |0:05 |0:09 |
|woolsack_nervous_02.wav |M1_Main2.wav |0:10 |0:15 |
@PitchNeeded Not possible I guess. The unofficial patch must not contain copyright protected material, even if you check for a valid Stronghold 1 installation.
@Sh0wdown I started with the German translation already and analysed all required files for the AI - starting with the abbreviation "ws_". I even included PitchNeeded English voice samples, but without timestamps. Maybe the unfinished excel sheet will help in the process.
I'm not finished with the German translation, but I think we will have major problems, even with the English and Russian voices, to get all necessary voice lines Crusader needs. Woolsack has way too little speeches in Stronghold 1 and most of it is not usable.
which just need edited a bit
It's the same thing here though. I won't include Stronghold files in the installer, so the implementation of a media editor is needed first. And then we need the timestamps for editing.
@Sh0wdown
So what should we do at the moment?
Tomorrow I will create a table of voice files with edit marks in seconds.
It'll be enough ?
And I will send you an email.
@Sh0wdown
So what should we do at the moment?
@Sh0wdown
I understand that I can only use these files for myself?
And the new Lord will be silent and without video animation?
I understand that you can use only the New Castles, Name, and AICE program. And the sounds and video animation can not be?
By the way, when the next patch comes out with AICE? If it `s not a secret...
Wow, you guys are freaking weird 👍
But iiiif this stuff works at some point, it will probably be a good idea to have some sort of website so we can upload / share our new AIs, right?
We could use stronghold heavengames. That's the only website I know.
On another note: Can someone please explain to me what (file extension) and where all the different files are located that make an AI character?
Because I have already changed 4 AIs, and I kinda wanna know how I possible could edit the other stuff.
I'm especially looking forward to my Nomad and Barbarian.
@ByBurton The necessary files and locations respectively:
Here is a link for the modding utilities that Firefly published like 8 years ago(?):
It contains the text compiler tool, which can be used to generate cr.tex files; the AI Village Editor, finally the .bmp to .tga converter (I found that they can be used for the in-game help, but can it be used for models maybe?). There is a small readme with instructions as well.
Also the RAD Tools Bink video can be downloaded here:
I think it would be better to put the timestamps and everything into a document (f.e. google spreadsheet so people can view and edit or excel like @DarkThief-Darek did) otherwise it becomes too chaotic here. Moreover it will be easier for me to copy the timestamps if they're all lined up in one column once the installer is ready. It needs at least the information I wrote down in the table here: https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/296#issuecomment-478690797
send them to you rather than share them here. Timestamps are too complicated to do
If the new AI with edited media files from Stronghold 1 or Crusader should be downloadable for the public f.e. through the UCP, then there is no other way than writing down timestamps in a table.
OK some timestamps:
- ap-milit22.wav (entire file) - "They're here, sar" (Can be used for agrees to send goods or agrees to send help)
- ap-milit24.wav (entire file) - "The old rat's made a run for it, we've done it sar" (can be used when he kills an enemy lord as your ally) (cut out the 'sar' bit though)
- ap-milit26.wav - "Here they come, sar, men to arms" (cut out the word 'sar', and then this can be used for his message when he is under siege)
- ap- milit28.wav - 2.2 secs to 4.2 secs - (he laughs), can be used for when you select him before you start a skirmish match
- ap-milit29.wav - 0 secs to 2.3 secs - "The slimy blighter's legged it sar" (can be used whenever he manages to repel a siege)
- ap-milit31.wav - 0 secs to 1.2 secs - "Fantastic news, sar" (can be used as the thanks message from him if he is your ally and you manage to kill an enemy lord).
- ap-milit33. wav - "Not so bad after all, mission accomplished, sar" (leave out the 'sar' at the end and this can be used for when he kills an enemy lord but isn't your ally)
- ap-milit39.wav - "These odds are impossible, four against one, its not just right" (remove the four agaisnt one bit so it just says "These odds are impossible, its not just right" and it can be used for 'predicts defeat')
- ap-milit40.wav - 3.40 to end - "Looks like we're making progress sar" (can be used for predicts defeat, and also when he destroys an enemy building)
so lots of allied messages and a few non-allied ones, only problem is we need some messages for when he sieges the human player but I am sure with some further editing this would be possible
I will then make the Russian version of the audio files.
@PitchNeeded
I ended up with audio files. What's next ?
@PitchNeeded What's next ?
I wonder why can't we send the full edited files directly to you
Because I don't want to include any files from FireFly in the installer.
@Sh0wdown It's okay . Then we'll just edit the AI Castles. Well, the AI itself when AICE comes out.
I also do not want no problems for anyone ...
I wonder why can't we send the full edited files directly to you
Because I don't want to include any files from FireFly in the installer.
I understand. It is better to be on the safe side as it might still breach copyright I guess.
I will start compiling the timestamps, and I think we may as well have this AI as Lord Woolsack after all as we wanted, considering that having a media file extractor in the installer is now the only option to include new AIs.
I will work tonight on putting down the Lord Woolsack English timestamps from Stronghold 1 in a table and then I will link the table here. Someone will have to do the same for German and Russian. The problem is if there are quotes comprised of two separate audio files will you be able to implement them?
@PitchNeeded Maybe my Excel list will help you a bit. Your previously uploaded Woolsack .wav files has no Crusader naming convention. Maybe we should start there and naming the speech file the right way so Crusader can understand them.
So for example "ws_anger_01" is when the siege on the player failed or "ws_anger_02" is used when the player destroys a building from Lord Woolsack. I listed all required speech files in the Excel, including a short description, what it means.
@Sh0wdown I have done some timestamps now for Woolsack!
Crusader file: woolsack_anger02
Stronghold 1 file: act2_1.wav
Timestamp: All
Crusader file: woolsack_noattack01
Stronghold 1 file: act2_3.wav
Timestamp: 0 seconds to 5.4 seconds
Crusader file: woolsack_noattack02
Stronghold 1 file: M1_Main2.wav
Timestamp: 0 seconds to 7.5 seconds
Crusader file: woolsack_nervous02 and woolsack_help01
Stronghold 1 file: M1_Main4.wav
Timestamp: 3.2 seconds to 5.8 seconds
Crusader file: woolsack_vict_02
Stronghold 1 file: M2_Main5.wav
Timestamp: 3.4 seconds to 5.9 seconds
What he says: Just keep your eyes peeled
Crusader file: woolsack_willattack01 and woolsack_helpsent01
Stronghold 1 file: M2_Post3.wav
Timestamp: 0 seconds to 1.7 seconds
Crusader file: woolsack_team_winning
Stronghold 1 file: M2_Post3. wav
Timestamp: 2.3 seconds to 4.2 seconds
Crusader file: woolsack_taunt01
Stronghold 1 file: M3_Main2
Timestamp: 2.7 seconds to 8.3 seconds
Crusader file: woolsack_taunt02
Stronghold 1 file: M2_Main5
Timestamp: 0 seconds to 2.7 seconds
Crusader file: woolsack_anger01
Stronghold 1 file: M6_Main1
Timestamp: 3.4 seconds to 4.7 seconds
What he says: We withdraw our troops
Crusader file: woolsack_team_losing
Stronghold 1 file: M6_Main3
Timestamp: 1.1 seconds to 5.0 seconds
Crusader file: woolsack_nervous01
Stronghold 1 file: M3_Main4
Timestamp: 6.4 seconds to 8.9 seconds
Crusader file: woolsack_nohelp02 and woolsack_notsent01
Stronghold 1 file: M2_Main5
Timestamp: 1.0 seconds to 2.6 seconds
Crusader file: woolsack_thanks01 and woolsack_congrats01
Stronghold 1 file: M2_Post1
Timestamp: All
These are what I could find just using bits of one quote at a time. Some of these quotes can be used for two situations in Stronghold Crusader. I could put more together from more than one Stronghold 1 quote for the rest of the situations Woolsack needs to use a message for, but I don't whether using two bits from 2 Stronghold 1 quotes for one quote would with the installer audio extractor you are going to make, Sh0wdown.
@PitchNeeded Should I cut and assemble audio files again?.... Or old files fit? Those that I recently did.
@PitchNeeded Should I cut and assemble audio files again?.... Or old files fit? Those that I recently did.
We can't do audio files, just timestamps, because Sh0wdown doesn't want to include any FireFly files in the installer for copyright reasons. He is going to create a new program with AICE to extract the audio files instead, so he needs timestamps for appropriate Lord Woolsack quotes, which I have provided for the English version.
We will need German and Russian timestamps though.
@PitchNeeded
Thanks you !
For the table.
But still, he will need Russian Stronghold 1 files. From where he will take them. maybe on Steam.
@PitchNeeded
Thanks you !
For the table.
Yes Lord Woolsack has some good atmospheric quotes which will sound great in the game.
@PitchNeeded
I just looked they are the same as in the English version. But there is one BUT. Our translation is different meaning. I think it would be better if I give him some ready-made audio files, and not a table with timings.
@Sh0wdown I have done some timestamps now for Woolsack!
Please put them in a table somewhere (Google Spreadsheet, Microsoft Office, Open Office, Libre Office)
F.e. in the following format
| output file | text | input file 1 | from | to | input file 2 | from | to | ... |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| ws_noattack01.wav | Not even you would be stupid enough to authorise an all out attack | act2_3.wav | 0 | 5.4 |
@Sh0wdown I have done some timestamps now for Woolsack!
Please put them in a table somewhere (Google Spreadsheet, Microsoft Office, Open Office, Libre Office)
F.e. in the following format
output file text input file 1 from to input file 2 from to ...
ws_noattack01.wav Not even you would be stupid enough to authorise an all out attack act2_3.wav 0 5.4
OK if that is easier for you then I will do it tomorrow and post the link up here.
@Sh0wdown mmm. And you can in Russian ?
But still, he will need Russian Stronghold 1 files. From where he will take them. maybe on Steam.
@Lolasik011 No, he don't need those files. The idea is, that he only publish a tool (in the future ...) that can extract the data from your own files on your computer to create the Woolsack quotes. Therefore he needs the original filenames and timestamps. If you don't have Stronghold 1 installed, the patch would not create the Woolsack quotes.
@Sh0wdown English version of Woolsack audio timestamp table
https://docs.google.com/spreadsheets/d/1Gx3-sphaAP5izdhHRRTawWJkcZjyJmkMQicpppcpjmQ/edit?usp=sharing
Nearly got all the English quotes needed, just using bits of one audio file at a time (which is much easier for you to transfer Sh0wdown than putting bits of two quotes together). Only big ones I couldn't find were are asking for goods (ws_req_01.wav) and the quote when he kills a lord (ws_boast_01.wav)
@Sh0wdown @ByBurton My Lord Woolsack Audio file table. (Russian)
https://docs.google.com/spreadsheets/d/1pgHA0yDrTM51K_1LsIPrhvnTs4Gjz4NXP_EXUf3hREI/edit?usp=sharing
We have 5 official castles done now for the noble Lord Woolsack, with the beautiful castle by @DarkThief-Darek added! I shall edit your hexagonal one @Lolasik011 and add it soon so that is 6 :D
@PitchNeeded Ok.
I can do another castle so only 1 is missing if you like. Maybe I have time on the weekend for that. ^^
@DarkThief-Darek
We will be very happy for your help.
I can do another castle so only 1 is missing if you like. Maybe I have time on the weekend for that. ^^
Thanks that would be very much appreciated.
I will try and get Lolasik's hexagonal Woolsack castle done and uploaded tonight.
I hope Woolsack can be in the game soon, I think he will be tactically quite good against characters with pitch, he can send his spearmen and archers in first to set off the pitch and then the pikemen can go in without having to worry about burning pitch. And I am looking forward to seeing his big pikemen raids too, and it will be interesting seeing a match with him against another AI that is good at raiding like Marshall or Emir.
Here's the images of his six 'vanilla' castles so far.
Now that AICE is released, I can test the troops settings. Hopefully he will soon be officially released as an AI once Sh0wdown has done the audio editor!





We still need timestamps in German for for his quotes.
We still need timestamps in German for for his quotes.
Sorry but I don't know German :( So don't I could help ...
We'll wait for the audio files, maybe someone will make them...
I was trying to test out Lord Woolsack's tactics of spearmen, pikemen and archers in this early stage of the AICE by editing Phillip's troops to include that but unfortunately Phillip's poleturners just made spears at the moment. Hopefully I can test it out better in the next AICE release.
@Sh0wdown Are mine and Lolasik's timestamp tables OK now?
@PitchNeeded Dude, you have to install the aic files with the UCP. I just create them.
@ByBurton If you have a moment, it would be really appreciated if you could you test out Lord Woolsack's tactics (here) https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/296#issuecomment-478625331 with your version of AICE that does install changes and the castles in my folder. Post the screenshots here!
We would like to see how well Lord Woolsack works with these castles and tactics. :D
Nah, I am pretty busy this weekend, sorry. :/
Nah, I am pretty busy this weekend, sorry. :/
That's OK. I guess testing will have wait until the next UCP patch is out.
Sorry but I don't know German :( So don't I could help ...
I don't either, hopefully someone can do the German timestamp table.
After looking at the vanilla AICE settings for other characters I reduced the number of counterattacking pikemen from 35 to 25 as I am trying to base Woolsack's use of counterattacking pikemen on Emir's use of counterattacking Arabian swordsmen. 25 is 5 more than Emir's vanilla 20 Arabian swordsmen setting (and pikemen are slightly weaker than Arabian swordsmen in attack). Also 25 pikemen are the would be enough to effectively counterattack most of Marshall's knight raids.
There are a lot of settings to do with stockpile supplies in the AIC I see, these should be set to the same as Marshall for Lord Woolsack I think.
Lord Woolsack siege with the AICE! :D Had to set him against Marshall of course.

Great to see, but even though I set spearmen to additional unit attack and pikemen to primary unit attack, he still leaves the spearmen behind instead of advancing them at the same time with the archers :(
Another thing is that he sends too small attacks, even though I set his first siege force to 100! Also he only sends about 1 pikemen to counter attack even though i set it to 20, I think that's because he still only produces spears at the moment in his poleturners, we will be able to edit it soon in a future version of AICE.
Engineers, siege engines and stuff count to the amount of units.
What did you set the archers as?
Do you mean sortie for the 1 pikemen? Or raiding?
I set the archers as 30 for sieges.
I am testing him with Phillip and weirdly he is still still sending his groups of spearmen as sortie units even though I set it as 20 pikemen instead of 20 spearmen..... maybe its because he doesn't create pikes yet, only buys them in, and he only buys enough in for the siege force?
@PitchNeeded
Share the script when you finish it?
I wanted to take a look at Lord Woolsack in action.
@PitchNeeded Weird. Did you change his melee sortie units to spearmen?
Nah, producing pikes or spears has nothing to do with that.
What are the max of 30 archers set as? Ranged push? Backup? Additional unit?
@PitchNeeded Weird. Did you change his melee sortie units to spearmen?
Nah, producing pikes or spears has nothing to do with that.
No I had his melee sortie units just as pikemen set to 20 and he still sent his 20 spearmen out to destroy enemy catapults, although he did manage to send one pikemen out to patrol I think.
What are the max of 30 archers set as? Ranged push? Backup? Additional unit?
Backup
@PitchNeeded
Share the script when you finish it?
I wanted to take a look at Lord Woolsack in action.
I will do tomorrow, I need to experiment with the settings so he uses enough archers on towers and waits to send enough troops in his sieges (I set it to 100 for first siege and he still sends that quite small siege force you see in my screenshot).
I will do tomorrow, I need to experiment with the settings so he uses enough archers on towers and waits to send enough troops in his sieges (I set it to 100 for first siege and he still sends that quite small siege force you see in my screenshot).
ok i wait...
I'll have a listen to the German sound files probably next weekend and try to help you out. I can't promise anything, yet, though.
I'll have a listen to the German sound files probably next weekend and try to help you out. I can't promise anything, yet, though.
Thanks a lot, even if you get some German scripting that would be good.
I can't wait until @Sh0wdown does the audio extractor program and Woolsack and other new AIs can be 'officially' in the game (although of course he is a very busy man so I will be patient)
ok i wait...
I also have two more castles to do for him, but I might put up his aic file here before I do those.
Working now, forgot to reinstall UCP after a patch.

Even got him raiding (with the same number of raiders Emir sends but with pikemen) and producing pikes editing output.aic with notepad.
Will have to weaken him a bit though (recruit interval 4 too high a number?) as he quite easily beat Marshall with a 40000 gold start.

Update: played him on 2000 gold and Marsall looked like he was going to beat him so maybe he's OK as he is.
@PitchNeeded Regarding balance stuff: Keep in mind that the pikemen are the best all round melee unit in the game. They sustain a ton of arrows, but even more crossbow bolts than you might expect and have so much HP that every melee unit and fire needs some time to get them down (disadvantage is the now added healer, who will also take ages to heal even one unit up to full health)
So if you want to give Woolsack a big army of pikemen, you will soon realize, that almost all AIs will have massive problems with this, even with crossbows. Do not underestimate the power of pikemen spam.
Edit: Oh and they have an attack boost against horse units of course. :D
@PitchNeeded Regarding balance stuff: Keep in mind that the pikemen are the best all round melee unit in the game. They sustain a ton of arrows, but even more crossbow bolts than you might expect and have so much HP that every melee unit and fire needs some time to get them down (disadvantage is the now added healer, who will also take ages to heal even one unit up to full health)
So if you want to give Woolsack a big army of pikemen, you will soon realize, that almost all AIs will have massive problems with this, even with crossbows. Do not underestimate the power of pikemen spam.
Edit: Oh and they have an attack boost against horse units of course. :D
Thanks for the advice. Perhaps a maximum of 20 pikemen in a group would be enough for raids for Lord Woolsack?
Also just found out I was testing him against a Marshall that didn't buy weapons (because I didn't know 'vanilla' AICE settings don't include weapon buying Marshall and Frederick as defaults) need to test him against one that does!
@PitchNeeded
Share the script when you finish it?
I wanted to take a look at Lord Woolsack in action.
Here are files with his tactics (including raiding) and castles (well 6 of them) replacing Rat. Didn't know what his RecruitProb values should be so copied them from Marshall.
https://drive.google.com/open?id=1x7x9-IbrxHtDc_dkqBR13ZTrGwlZ4Ze-
One problem: The spearmen although they initially advance with archers still wait too long during sieges (should move with archers and go directly for enemy walls)
Thanks for the advice. Perhaps a maximum of 20 pikemen in a group would be enough for raids for Lord Woolsack?
20 are more than enough I think.
One problem: The spearmen although they initially advance with archers still wait too long during sieges (should move with archers and go directly for enemy walls)
There has to be another value for that. I always assumed that Richard rarely gather troops at the spot and attack immediately. But maybe I'm wrong. But it would be cool if we can change the waiting time somehow. Most AIs wait far too long before starting the attack.
Here are files with his tactics (including raiding) and castles (well 6 of them) replacing Rat. Didn't know what his RecruitProb values should be so copied them from Marshall.
https://drive.google.com/open?id=1x7x9-IbrxHtDc_dkqBR13ZTrGwlZ4Ze-
One problem: The spearmen although they initially advance with archers still wait too long during sieges (should move with archers and go directly for enemy walls)
Thank you !
Things I have noticed
Unfortunately (at least if his farms are under enemy pressure) he takes ages to start manning towers on a 2000 gold start, prioritising producing archers for defending farms over wall archers. Maybe because of the vanilla Rat starting troops for normal mode not including archers (Emir has a similar problem manning his towers in Crusader mode). I set his RecruitProb values to the same as Marshall including defence values, so that isn't the problem I don't think. Maybe @ByBurton would know how to solve this issue. Once he starts manning his towers though he will man them well.
He has an excellent 'last stand', because of the medium recruitment speed he will keep some weapons in his armoury (on 2000 gold) and so is usually able to create lots of pikemen, archers and spearmen when in trouble.
@PitchNeeded that is the problem of every AI. Sortie units always have the highest priority out of all units, which means if they are constantly getting killed, the AI will constantly rebuild them, instead of other units.
@PitchNeeded that is the problem of every AI. Sortie units always have the highest priority out of all units, which means if they are constantly getting killed, the AI will constantly rebuild them, instead of other units.
Yes, and I have noticed that before but most AIs at least put one archer at each tower spot at the start of a 2000 gold game, so I think it might be a Rat specific problem, even though I changed RecruitProb values to the same as Marshall's when testing Lord Woolsack with Rat (I tested him with Rat as I would like him to be a temporary option to replace Rat in a future patch :D ).
As for AIs prioritising sortie units, sometimes it is a good idea and sometimes not, it depends on where the resources are on the map that the AI is trying to defend.
@Lolasik011 It would be great if you could you do another castle for him. Maybe a circular one this time? And if you can find any more Russian quotes for him that would be great!
@Lolasik011 It would be great if you could you do another castle for him. Maybe a circular one this time? And if you can find any more Russian quotes for him that would be great!
I think that I have found all possible phrases for Lord Woolsack in Russian ...
I will make a castle
So just the German quotes needed then....hopefully our timestamps will help the compilation of those.
So just the German quotes needed then....hopefully our timestamps will help the compilation of those.
Let's wait ....
Maybe someone will do.
Let's wait ....
Maybe someone will do.
Indeed!
I shall have to try and update my English timestamp table and find something for every quote.
@Lolasik011 looking forward to seeing your Woolsack castle and the Russian quotes timestamp table
@PitchNeeded New Casle Lord Woolsack (circle castle)

Woolsack circle castle.zip
Wow that looks incredible :D Will download it today and check the build order.
Wow that looks incredible :D Will download it today and check the build order.
ok
Woolsack7.aiv - Lord Woolsack must be a rich lord to afford such a castle! Thanks @Lolasik011 for the design.

It reminds me a bit of Emir's biggest castle of course but also reminds me of ByBurton's Saruman Lionheart design https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/301#issuecomment-479872479
Did the final Woolsack castle, Woolsack8.aiv, had the idea of 3 square castles joined together by narrow passages.

@Sh0wdown Everything complete for the English and Russian language versions, ready to be turned into an official AI patch option hopefully once the audio extractor is up. :D
Castle AIVs:
https://drive.google.com/open?id=1DMVjGpYzDQJAGpqEGxCYDvwmD9PBQycw
AIC output file (under Rat):
https://drive.google.com/open?id=1x7x9-IbrxHtDc_dkqBR13ZTrGwlZ4Ze-
Speech file timestamps (English):
https://docs.google.com/spreadsheets/d/1Gx3-sphaAP5izdhHRRTawWJkcZjyJmkMQicpppcpjmQ/edit?usp=sharing
Speech file timestamps (Russian):
https://docs.google.com/spreadsheets/d/1pgHA0yDrTM51K_1LsIPrhvnTs4Gjz4NXP_EXUf3hREI/edit?usp=sharing
Thanks a lot to everyone for your feedback and help with this new AI!
@PitchNeeded
I very glad that we finished with Lord Woolsack.
About the new AI. Any ideas ?
@PitchNeeded
I very glad that we finished with Lord Woolsack.
Hopefully he can be in put the game eventually. We still could do with German quote timestamps for him of course.
About the new AI. Any ideas ?
Well I had my King Baldwin idea here.....which I have partially started......https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/286#issuecomment-483049683
Also I would like to do a historical Arabian AI character, probably Nur el-Din (preferably including slingers in his attack as that would make him different) and I would also like to do the first female character AI, maybe a historical character from the Crusades, Elanor of Aquitaine or a Byzantine Empress. I would prefer if they were good characters as I like making good rather than evil AIs (I will leave @ByBurton to do the negative fear factor/evil AIs like The Khan and the Barbarian)!
@PitchNeeded What help is required of me?
@PitchNeeded What help is required of me?
You could help make some more cross shaped castles for my new AI King Baldwin https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/286#issuecomment-483049683 (specifications here https://github.com/Sh0wdown/UnofficialCrusaderPatch/issues/286#issuecomment-483155295 ) and post the castles up on that issue.
Or you could come up with your own idea for an AI and the troops they use and I will help you create it.
@PitchNeeded
Ok i will make castles.
Do not you think that the cross-shaped castles at the Abbot.
Can you offer another form of castles ?
Maybe the same shape as the Templar with Stronghold Crusader 2?
Here is my job:

I will open up a new King Baldwin issue to discuss this in, as this is for Lord Woolsack discussion.
@Sh0wdown Could you perhaps add Lord Woolsack as an installer option for temporary replacement for Rat in the next patch. That would be great! Only if you have time though :D
Hello, where can I download Lord Woolsack AI? I would really like to add him to my SC.
Most helpful comment
@Sh0wdown Everything complete for the English and Russian language versions, ready to be turned into an official AI patch option hopefully once the audio extractor is up. :D
Castle AIVs:
https://drive.google.com/open?id=1DMVjGpYzDQJAGpqEGxCYDvwmD9PBQycw
AIC output file (under Rat):
https://drive.google.com/open?id=1x7x9-IbrxHtDc_dkqBR13ZTrGwlZ4Ze-
Speech file timestamps (English):
https://docs.google.com/spreadsheets/d/1Gx3-sphaAP5izdhHRRTawWJkcZjyJmkMQicpppcpjmQ/edit?usp=sharing
Speech file timestamps (Russian):
https://docs.google.com/spreadsheets/d/1pgHA0yDrTM51K_1LsIPrhvnTs4Gjz4NXP_EXUf3hREI/edit?usp=sharing
Thanks a lot to everyone for your feedback and help with this new AI!