Triplea: Travis Master Branch Build Failed

Created on 28 Jan 2020  路  35Comments  路  Source: triplea-game/triplea

Latest master branch travis build #17784 failed.
No release artifacts will be generated until this is fixed.

Most helpful comment

Latest failure: https://travis-ci.org/triplea-game/triplea/jobs/644892881

Due to an effective bug in deployment scripts, that should be resolved when: https://github.com/triplea-game/triplea/pull/5894 is merged & built.

All 35 comments

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@DanVanAtta Well the OOM Error is gone, but somehow the travis task is still failing and I'm not sure why

@RoiEXLab , see: https://github.com/triplea-game/triplea/issues/5794#issuecomment-581068673

Looks like we have a bug in the git diff detection script. I think I may be close to a fix for it.

Build #17881 failed

failure was:

https://raw.githubusercontent.com/triplea-maps/stellar_forces/master/description/TripleA_stellar_forces_mini.png: error requesting map resource (Connection reset)

Temporary'ish failure there.. Restarted build.

Build #17881 succeeded.

Latest failure: https://travis-ci.org/triplea-game/triplea/jobs/644892881

Due to an effective bug in deployment scripts, that should be resolved when: https://github.com/triplea-game/triplea/pull/5894 is merged & built.

Some good news, install artifacts were generated: https://travis-ci.org/triplea-game/triplea/jobs/644892878

The 'success' status reported is a false-positive, the deployment to prerelease failed. I'm working on cleaning up and reconfiguring the travis build scripts to avoid this.

Woot, a green build at last:
Screenshot from 2020-02-01 15-34-56

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