Trinitycore: Stock "Logging in to server game" Trinitycore WoW 9.0.5 38134

Created on 21 Apr 2021  路  8Comments  路  Source: TrinityCore/TrinityCore

Hello. I have this problem that when entering select the realm it stays in "Logging in to game server". I'm working in localhost Windows 10.

I am using a fresh TrinityCore rev. 854a55daabf5+ 2021-04-18, WoW 9.0.5 38134 and 9.0.5 Custom Server Connection Launcher

Also already configure config file to SET portal "127.0.0.1"

Any idea what it could be? Thank you very much in advance 馃憤

Branch: Master
TC rev. hash/commit: 854a55daabf5
Operating system: Windows 10
Server logs:
DBErrors.log
Server.log
Bnet.log

logging in to game server trinitycore 9 0 5

All 8 comments

Follow issue template please.

Follow issue template please.

Sorry

Any server logs? + update to latest.

Any server logs? + update to latest.
The updates were applied automatically

DBErrors.log
Server.log
Bnet.log

Looks like your configuration is different from the source, making it produce more errors than the standard TC source. Examples:

Compilado GRATIS para WoWCreador.com
DBUpdater: Given update include directory "./Actualizaciones/sql/custom/auth" does not exist, skipped!
DBUpdater: Given update include directory "./Actualizaciones/sql/old/6.x/auth" does not exist, skipped!
DBUpdater: Given update include directory "./Actualizaciones/sql/old/7/auth" does not exist, skipped!
DBUpdater: Given update include directory "./Actualizaciones/sql/old/8.x/auth" does not exist, skipped!



md5-377bd71db9b506f0ab3375e8f0dc02fc



Attempted to load ./dbc/enUS/Achievement.db2 which has locales esES as enUS. Check if you placed your localized db2 files in correct directory.



md5-8035069b341862af11d0032386f709e2



Attempted to load ./dbc/enUS/WMOAreaTable.db2 which has locales esES as enUS. Check if you placed your localized db2 files in correct directory.



md5-b75d6ee78f0789e6df4881222a99ad45



>> The file '2018_12_09_01_auth.sql' was applied to the database, but is missing in your update directory now!

Since I am not using the master branch and its targeted game client (9.x), I can't say for certain what the logs should look like. It just looks like your setup is too different from what the supposed setup should be when compiling from a correctly cloned source. I also suspect some manual incorrect changes in the .conf files, but I don't know exactly what is wrong.


edit: To me, it looks like there is an attempt to localize some of the source folder names to Spanish, which does not seem to work with the TC source, making it too difficult for the DB updater to handle the SQL updates correctly. I really think you should try to compile the source using Visual Studio 2019 instead of "WoWCreador".

That screenshot he posted? This is the classic address/port configuration issue that you can fuck up even on 3.3.5 branch

Looks like your configuration is different from the source, making it produce more errors than the standard TC source. Examples:

Compilado GRATIS para WoWCreador.com
DBUpdater: Given update include directory "./Actualizaciones/sql/custom/auth" does not exist, skipped!
DBUpdater: Given update include directory "./Actualizaciones/sql/old/6.x/auth" does not exist, skipped!
DBUpdater: Given update include directory "./Actualizaciones/sql/old/7/auth" does not exist, skipped!
DBUpdater: Given update include directory "./Actualizaciones/sql/old/8.x/auth" does not exist, skipped!
Attempted to load ./dbc/enUS/Achievement.db2 which has locales esES as enUS. Check if you placed your localized db2 files in correct directory.

71 lines in total, from the one directly above to the one directly below:

Attempted to load ./dbc/enUS/WMOAreaTable.db2 which has locales esES as enUS. Check if you placed your localized db2 files in correct directory.

Also, all your SQL updates are loaded both by Bnetserver and Worldserver, which seems incorrect (only Worldserver should load SQL updates).
Furthermore, all of the SQL updates have got log entries like the one below:

>> The file '2018_12_09_01_auth.sql' was applied to the database, but is missing in your update directory now!

Since I am not using the master branch and its targeted game client (9.x), I can't say for certain what the logs should look like. It just looks like your setup is too different from what the supposed setup should be when compiling from a correctly cloned source. I also suspect some manual incorrect changes in the .conf files, but I don't know exactly what is wrong.

edit: To me, it looks like there is an attempt to localize some of the source folder names to Spanish, which does not seem to work with the TC source, making it too difficult for the DB updater to handle the SQL updates correctly. I really think you should try to compile the source using Visual Studio 2019 instead of "WoWCreador".

My friend, thank you very much for your elaborate answer, I appreciate it. The only modification I make to the core is that I add a credit to whoever compiled in Banner.cpp, I have been doing that for years and I have never had a problem, you can see my projects here: Shadowlands Repack TrinityCore en Espa帽ol Repack TrinityCore 3.3.5a 12340 en Espa帽ol

Anyway, I compiled a new core without modifying anything, reinstalled the game, extracted new maps in the enUS version and I still have the same problem. Could it be an Arctium Laucher or trinitycore problem that doesn't support that version yet?

trinitycore 9 0 5

That screenshot he posted? This is the classic address/port configuration issue that you can fuck up even on 3.3.5 branch

I am testing on localhost, I think I don't need to do anything with ports. What are you talking about, can you be more specific please? Sorry my ignorance.

Sorry for the late reply, I have been rather tired lately. Also sorry for not having any good suggestions for what to look for, except that it may still be worth checking the IP address port values, both for bnetserver and worldserver, in case there should be any changes there.

I do recommend asking either in the TC forum pages, the IRC channel or via Discord, if anyone using the master branch can provide you with the standard working values used in this scenario. Please be aware that "repacks" are not supported, in case that question should appear.

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