Trinitycore: Sindragosa does not walk on the floor

Created on 4 May 2018  路  3Comments  路  Source: TrinityCore/TrinityCore

Description:

Sindragosa does not walk on the floor

2
1

Steps to reproduce the problem:

  1. .go xyz 4324 2484 211 631
  2. Start combat

Branch(es): 3.3.5

TC rev. hash/commit: 081eab3cf5a5ec42917b2a7eaebf816fb36da423

Operating system: Ubuntu 17.10

Most helpful comment

Fixed by d9a2177e9cc1115b0d830bd0a76ac0eec9878e05

All 3 comments

@Foereaper that works!

diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 03f383b2fd..e8239afd4e 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -582,7 +582,7 @@ void PathGenerator::NormalizePath()
 {
     for (uint32 i = 0; i < _pathPoints.size(); ++i)
     {
-        _pathPoints[i].z += _sourceUnit->GetCollisionHeight();
+        // _pathPoints[i].z += _sourceUnit->GetCollisionHeight();
         _sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
     }
 }

Fixed by d9a2177e9cc1115b0d830bd0a76ac0eec9878e05

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