Trinitycore: Shadowstep on edges

Created on 3 Jun 2020  路  13Comments  路  Source: TrinityCore/TrinityCore

Description:

When using Shadowstep on a target that is standing back to an edge, you will appear on the ground.

Expected behaviour:

When using Shadowstep on a target close to an edge, you should appear on the same level as them.

Steps to reproduce the problem:

Cast Shadowstep on a target with their back against an edge.

Branch(es):

3.3.5

TC rev. hash/commit:

8ad0ab362ee3+

Operating system:

Win10 64

Branch-3.3.5a Comp-Core Sub-MapMMapVmaps Sub-Spells

Most helpful comment

just wasted 2 hours to try reproduce a bug that was fixed months ago

All 13 comments

shadowstep-1

Current behaviour:
shadowstep-2

Expected behaviour:
shadowstep-3

it helps when talking about issues that happen in specific places to include .go xyz commands that actually include those places

Cannot reproduce the issue on eebb9620
image

image

You're not in the same location.

You're in the open world Blade Edge arena. I was in the instanced arena Blade Edge.

To reproduce you will have to queue up for an arena.

@jackpoz

Is it required to rebuild mmaps vmaps etc? @jackpoz

Depends on how old your mmaps are

They're from august 1st @jackpoz

update your core and write exact reproduction steps, like go. xyz mapid

image

image

just wasted 2 hours to try reproduce a bug that was fixed months ago

At least you confirmed that it was fixed, effort appreciated. Thank you.

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