Hello! There is such a problem: if you turn on pvp mode, and a player from the opposite fraction tries to attack you, then he turns on pvp mode for a second and turns off automatically.
Branch(es): 3.3.5
TDB: 335.20021
Ubuntu 18.04
Rev. e7d2489
I think this is really a big problem.
Video Here
since what time this is happening?
since what time this is happening?
it has been (for as long as i can remember) since the server started (about a month ago). It does not depend on the player level.
but I have an assumption that it depends on the settings of worldserver.conf
Now I have these settings:
SERVER SETTINGS
GameType Description: Server realm type. Default: 0 - (NORMAL) 1 - (PVP) 4 - (NORMAL) 6 - (RP) 8 - (RPPVP) 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest activated places and sanctuaries)
GameType = 0
what happens if you change it to GameType = 1 ?
in a couple of minutes I鈥檒l check it and let you know
still the problem
This looks weird, the area in the video looks like Elwynn Forest, so why the pvp is not activated automatically for the horde character (if the realm is pvp)
In my opinion it should be activated pvp automatically when dealing damage regardless of area
Not in a pvp realm, anyway the issue could be reproduce it in the other sense, with an alliance char (with pvp off) attacking a horde char in an alliance area.
Shouldn't we assume pvp as soon as player is in combat with other player ? Attacking automatically enters combat. Correct me on that.
Shouldn't we assume pvp as soon as player is in combat with other player ? Attacking automatically enters combat. Correct me on that.
as soon as you attack the enemy, your pvp mode should turn on automatically. This is true in the video, but then it turns off automatically
Not only attacking a player but any action that starts the combat.
I can confirm.
@Treeston I try to revert this commit: https://github.com/TrinityCore/TrinityCore/commit/671052575a36624b06379ee5e13a7fea26870194
and I can't reproduce the issue without this commit
Please open a PR, to be reviewed.
Can we close this?
b4584ee
332b2f1
Need testing
Not fixed yet https://imgur.com/3Dw0hST
Some things that needs clarification for server realm type NORMAL, correct if I'm wrong.
By correcting me is meant if mentioned result is NOT blizzlike. Personally never played on blizz, so pardon if anything written is wrong.
Horde char in Elwynn forest (unfriendly territory):
Allience char in Elwynn forest (friendly territory):
You can find all situations here https://wowwiki.fandom.com/wiki/PvP_flag
Also in a pvp realm, a Horde char in Elwynn forest will always have pvp ON and this cannot be disabled
@Killyana there not written what happens when timer is started and you relog.
@illfated strange as https://wowwiki.fandom.com/wiki/PvP_flag is mentioned just cities:
My questions were about normal realm, i don't get it now why you mention something from table under "PvP realm".
Anyway if not engaged, then pvp flag will show up only in opposite faction cities, not in other territory.
has this been fixed yet? :o very deadly bug for world pvp
If you log out with the timer going on, the timer will stops and get removed, and once relog you will get the same pvp flag status as before log out.
Well, if i am an alliance and i go to orgrimmar, all the hordes that attack be get pvp flagged and it instantly goes away so i cant attack them.
so world pvp raiding the other faction etc is completely broken cus the other faction can attack you while not even getting pvp flagged properly.
Still wondering, how 7 months none reported this. @jaxidor try with #24372
Why has this been closed without any possible solutions being presented?
Is this issue still valid?
It's closed and a Fix was merged. As long as no one is giving negative feedback it seems solved imo.
Most helpful comment
24372 was presented as fix.